Cocos2dx踩坑-ttf字符宽度精度问题+引擎源码分析

问题背景

因为项目的特殊性,需要根据web配置好的组件数据来初始化引擎中的组件,配置人员会根据web中看到的场景对组件位置进行摆放。发现使用同样的ttf字体在相同字号的情况下,web展示的文本长度和cocos渲染出来的不一致。特别遇到图文混排的时候,明明在web摆的好好的,cocos却看着比较乱。

经过排查发现,web中ttf字符宽度是准确到小数点以后的,而cocos引擎内部实现是会对ttf字符宽度进行取整。也就是每个字符宽度都会差零点几,字符数量多的情况下就比较明显了。

源码分析

CCFontAtlas.h和CCFontAtlas.cpp中的scaleFontLetterDefinition方法中可以看到letterDefinition.xAdvance是一个int类型,这个属性就是文本排布的时候,当前字符占据的宽度,也就是下一个字符需要隔xAdvance的长度后渲染。

//CCFontAtlas.h
struct FontLetterDefinition
{
    float U;
    float V;
    float width;
    float height;
    float offsetX;
    float offsetY;
    int textureID;
    bool validDefinition;
    int xAdvance;
    bool rotated;
};

//CCFontAtlas.cpp
void FontAtlas::scaleFontLetterDefinition(float scaleFactor)
{
    for (auto&& fontDefinition : _letterDefinitions) {
        auto& letterDefinition = fontDefinition.second;
        letterDefinition.width *= scaleFactor;
        letterDefinition.height *= scaleFactor;
        letterDefinition.offsetX *= scaleFactor;
        letterDefinition.offsetY *= scaleFactor;
        letterDefinition.xAdvance = (int)(letterDefinition.xAdvance * scaleFactor);
    }
}

CCFontFreeType.cpp中的getGlyphBitmap方法中可以找到对xAdvance的赋值

unsigned char* FontFreeType::getGlyphBitmap(uint64_t theChar, long &outWidth, long &outHeight, Rect &outRect,int &xAdvance)
{
    bool invalidChar = true;
    unsigned char* ret = nullptr;

    do
    {
        if (_fontRef == nullptr)
            break;

        if (_distanceFieldEnabled)
        {
            if (FT_Load_Char(_fontRef, static_cast<FT_ULong>(theChar), FT_LOAD_RENDER | FT_LOAD_NO_HINTING | FT_LOAD_NO_AUTOHINT))
                break;
        }
        else
        {
            if (FT_Load_Char(_fontRef, static_cast<FT_ULong>(theChar), FT_LOAD_RENDER | FT_LOAD_NO_AUTOHINT))
                break;
        }

        auto& metrics = _fontRef->glyph->metrics;
        outRect.origin.x = static_cast<float>(metrics.horiBearingX >> 6);
        outRect.origin.y = static_cast<float>(-(metrics.horiBearingY >> 6));
        outRect.size.width = static_cast<float>((metrics.width >> 6));
        outRect.size.height = static_cast<float>((metrics.height >> 6));
		
		//这里对xAdvance进行赋值
        xAdvance = (static_cast<int>(_fontRef->glyph->metrics.horiAdvance >> 6));

        outWidth  = _fontRef->glyph->bitmap.width;
        outHeight = _fontRef->glyph->bitmap.rows;
        ret = _fontRef->glyph->bitmap.buffer;

        if (_outlineSize > 0 && outWidth > 0 && outHeight > 0)
        {
            auto copyBitmap = new (std::nothrow) unsigned char[outWidth * outHeight];
            memcpy(copyBitmap,ret,outWidth * outHeight * sizeof(unsigned char));

            FT_BBox bbox;
            auto outlineBitmap = getGlyphBitmapWithOutline(theChar,bbox);
            if(outlineBitmap == nullptr)
            {
                ret = nullptr;
                delete [] copyBitmap;
                break;
            }

            int glyphMinX = (int)outRect.origin.x;
            int glyphMaxX = (int)(outRect.origin.x + outWidth);
            int glyphMinY = (int)(-outHeight - outRect.origin.y);
            int glyphMaxY = (int)-outRect.origin.y;

            auto outlineMinX = bbox.xMin >> 6;
            auto outlineMaxX = bbox.xMax >> 6;
            auto outlineMinY = bbox.yMin >> 6;
            auto outlineMaxY = bbox.yMax >> 6;
            auto outlineWidth = outlineMaxX - outlineMinX;
            auto outlineHeight = outlineMaxY - outlineMinY;

            auto blendImageMinX = MIN(outlineMinX, glyphMinX);
            auto blendImageMaxY = MAX(outlineMaxY, glyphMaxY);
            auto blendWidth = MAX(outlineMaxX, glyphMaxX) - blendImageMinX;
            auto blendHeight = blendImageMaxY - MIN(outlineMinY, glyphMinY);

            outRect.origin.x = (float)blendImageMinX;
            outRect.origin.y = -blendImageMaxY + _outlineSize;

            unsigned char *blendImage = nullptr;
            if (blendWidth > 0 && blendHeight > 0)
            {
                FT_Pos index, index2;
                auto imageSize = blendWidth * blendHeight * 2;
                blendImage = new (std::nothrow) unsigned char[imageSize];
                memset(blendImage, 0, imageSize);

                auto px = outlineMinX - blendImageMinX;
                auto py = blendImageMaxY - outlineMaxY;
                for (int x = 0; x < outlineWidth; ++x)
                {
                    for (int y = 0; y < outlineHeight; ++y)
                    {
                        index = px + x + ((py + y) * blendWidth);
                        index2 = x + (y * outlineWidth);
                        blendImage[2 * index] = outlineBitmap[index2];
                    }
                }

                px = glyphMinX - blendImageMinX;
                py = blendImageMaxY - glyphMaxY;
                for (int x = 0; x < outWidth; ++x)
                {
                    for (int y = 0; y < outHeight; ++y)
                    {
                        index = px + x + ((y + py) * blendWidth);
                        index2 = x + (y * outWidth);
                        blendImage[2 * index + 1] = copyBitmap[index2];
                    }
                }
            }

            outRect.size.width  = (float)blendWidth;
            outRect.size.height = (float)blendHeight;
            outWidth  = blendWidth;
            outHeight = blendHeight;

            delete [] outlineBitmap;
            delete [] copyBitmap;
            ret = blendImage;
        }

        invalidChar = false;
    } while (0);

    if (invalidChar)
    {
        outRect.size.width  = 0;
        outRect.size.height = 0;
        xAdvance = 0;

        return nullptr;
    }
    else
    {
       return ret;
    }
}

解决方案

为了和web表现一致,需要把xAdvance改成float类型,并且修改xAdvance的赋值代码。
修改CCFontAtlas.h

struct FontLetterDefinition
{
    float U;
    float V;
    float width;
    float height;
    float offsetX;
    float offsetY;
    int textureID;
    bool validDefinition;
    //这里改为float
    float xAdvance;
    bool rotated;
};

修改CCFontAtlas.cpp

void FontAtlas::scaleFontLetterDefinition(float scaleFactor)
{
    for (auto&& fontDefinition : _letterDefinitions) {
        auto& letterDefinition = fontDefinition.second;
        letterDefinition.width *= scaleFactor;
        letterDefinition.height *= scaleFactor;
        letterDefinition.offsetX *= scaleFactor;
        letterDefinition.offsetY *= scaleFactor;
        //这里把(int)去掉
        letterDefinition.xAdvance = letterDefinition.xAdvance * scaleFactor;
    }
}

修改CCFontFreeType.h

//把int &xAdvance改为float &xAdvance
unsigned char* getGlyphBitmap(uint64_t theChar, long &outWidth, long &outHeight, Rect &outRect,float &xAdvance);

修改CCFontFreeType.cpp

//这里把int &xAdvance改为float &xAdvance
unsigned char* FontFreeType::getGlyphBitmap(uint64_t theChar, long &outWidth, long &outHeight, Rect &outRect,float &xAdvance)
{
    bool invalidChar = true;
    unsigned char* ret = nullptr;

    do
    {
        if (_fontRef == nullptr)
            break;

        // @remark: glyph_index=0 means 
        auto glyph_index = FT_Get_Char_Index(_fontRef, static_cast<FT_ULong>(theChar));
        if (FT_Load_Glyph(_fontRef, glyph_index, _distanceFieldEnabled ? 
            (FT_LOAD_RENDER | FT_LOAD_NO_HINTING | FT_LOAD_NO_AUTOHINT) : 
            (FT_LOAD_RENDER | FT_LOAD_NO_AUTOHINT)))
            break;

#if defined(_DEBUG)
        if (glyph_index == 0) {
            std::u32string charUTF32(1, theChar);
            std::string charUTF8;
            cocos2d::StringUtils::UTF32ToUTF8(charUTF32, charUTF8);

            if (charUTF8 == "\n") charUTF8 = "\\n";
            cocos2d::log("The font face: %s doesn't contains char: <%s>", _fontRef->charmap->face->family_name, charUTF8.c_str());
        }
#endif

        auto& metrics = _fontRef->glyph->metrics;
        outRect.origin.x = static_cast<float>(metrics.horiBearingX >> 6);
        outRect.origin.y = static_cast<float>(-(metrics.horiBearingY >> 6));
        outRect.size.width = static_cast<float>((metrics.width >> 6));
        outRect.size.height = static_cast<float>((metrics.height >> 6));

		//这里修改xAdvance的赋值方式
        xAdvance = static_cast<float>(_fontRef->glyph->linearHoriAdvance / 65536.0f);

        outWidth  = _fontRef->glyph->bitmap.width;
        outHeight = _fontRef->glyph->bitmap.rows;
        ret = _fontRef->glyph->bitmap.buffer;

        if (_outlineSize > 0 && outWidth > 0 && outHeight > 0)
        {
            auto copyBitmap = new (std::nothrow) unsigned char[outWidth * outHeight];
            memcpy(copyBitmap,ret,outWidth * outHeight * sizeof(unsigned char));

            FT_BBox bbox;
            auto outlineBitmap = getGlyphBitmapWithOutline(theChar,bbox);
            if(outlineBitmap == nullptr)
            {
                ret = nullptr;
                delete [] copyBitmap;
                break;
            }

            int glyphMinX = (int)outRect.origin.x;
            int glyphMaxX = (int)(outRect.origin.x + outWidth);
            int glyphMinY = (int)(-outHeight - outRect.origin.y);
            int glyphMaxY = (int)-outRect.origin.y;

            auto outlineMinX = bbox.xMin >> 6;
            auto outlineMaxX = bbox.xMax >> 6;
            auto outlineMinY = bbox.yMin >> 6;
            auto outlineMaxY = bbox.yMax >> 6;
            auto outlineWidth = outlineMaxX - outlineMinX;
            auto outlineHeight = outlineMaxY - outlineMinY;

            auto blendImageMinX = MIN(outlineMinX, glyphMinX);
            auto blendImageMaxY = MAX(outlineMaxY, glyphMaxY);
            auto blendWidth = MAX(outlineMaxX, glyphMaxX) - blendImageMinX;
            auto blendHeight = blendImageMaxY - MIN(outlineMinY, glyphMinY);

            outRect.origin.x = (float)blendImageMinX;
            outRect.origin.y = -blendImageMaxY + _outlineSize;

            unsigned char *blendImage = nullptr;
            if (blendWidth > 0 && blendHeight > 0)
            {
                FT_Pos index, index2;
                auto imageSize = blendWidth * blendHeight * 2;
                blendImage = new (std::nothrow) unsigned char[imageSize];
                memset(blendImage, 0, imageSize);

                auto px = outlineMinX - blendImageMinX;
                auto py = blendImageMaxY - outlineMaxY;
                for (int x = 0; x < outlineWidth; ++x)
                {
                    for (int y = 0; y < outlineHeight; ++y)
                    {
                        index = px + x + ((py + y) * blendWidth);
                        index2 = x + (y * outlineWidth);
                        blendImage[2 * index] = outlineBitmap[index2];
                    }
                }

                px = glyphMinX - blendImageMinX;
                py = blendImageMaxY - glyphMaxY;
                for (int x = 0; x < outWidth; ++x)
                {
                    for (int y = 0; y < outHeight; ++y)
                    {
                        index = px + x + ((y + py) * blendWidth);
                        index2 = x + (y * outWidth);
                        blendImage[2 * index + 1] = copyBitmap[index2];
                    }
                }
            }

            outRect.size.width  = (float)blendWidth;
            outRect.size.height = (float)blendHeight;
            outWidth  = blendWidth;
            outHeight = blendHeight;

            delete [] outlineBitmap;
            delete [] copyBitmap;
            ret = blendImage;
        }

        invalidChar = false;
    } while (0);

    if (invalidChar)
    {
        outRect.size.width  = 0;
        outRect.size.height = 0;
        xAdvance = 0;

        return nullptr;
    }
    else
    {
       return ret;
    }
}

最后重新编译引擎就搞定了

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