using UnityEngine;
using System.Collections;
using UnityEditor;
using System.IO;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Collections.Generic;
public class FindReferences
{
[MenuItem("Assets/Find References", false, 100)]
static private void Find()
{
EditorSettings.serializationMode = SerializationMode.For
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