Direct2D中DirectWrite处理WM_SIZE消息

本文介绍在DirectWrite程序中,如何处理窗口大小变化时文本绘制的问题。通过定义OnResize函数并调整rendertarget尺寸,确保文本始终正确显示在窗口内。

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对于DirectWrite程序,在窗口大小改变时,也要同步更新render target的尺寸,否则的话,所绘文本可能超出窗口之外。可以定义一个OnResize函数来更新render target的尺寸,然后再WM_SIZE中调用这个函数。

// When window size changed, we need to resize the render target as well
VOID OnResize(UINT width, UINT height)
{
    if(g_pRenderTarget)
    {
        D2D1_SIZE_U size = D2D1::SizeU(width, height);
        g_pRenderTarget->Resize(size);
    }
}

调用

case WM_SIZE:
    {
        UINT width = LOWORD(lParam);
        UINT height = HIWORD(lParam);
        OnResize(width, height);
        break;
    }

#ifndef _CD2DC_H_ #define _CD2DC_H_ #define _CRT_SECURE_NO_WARNINGS #define NO_WARN_MBCS_MFC_DEPRECATION #include <SDKDDKVer.h> #include <afxwin.h> #include <d2d1.h> #include <dwrite.h> #include <wincodec.h> namespace MFCEx { class CD2DC { public: CD2DC(); ~CD2DC(); // 初始化 Direct2D 资源 BOOL Initialize(CWnd* _pWnd, const size_t _iWidth, const size_t _iHeight); private: // 创建渲染目标 BOOL CreateRenderTarget(); private: CWnd* m_pWnd = nullptr; // 关联的窗口 size_t m_iWidth = 0; //画布的长 size_t m_iHeight = 0; //画面的宽 ID2D1Factory* m_pFactory = nullptr; // Direct2D工厂 ID2D1HwndRenderTarget* m_pTarget = nullptr; // 渲染目标 IDWriteFactory* m_pWriteFactory = nullptr; // 文本工厂 bool m_bInitialized = false; // 初始化标志 }; } #endif // !_CD2DC_H_ #include "CD2DC.h" MFCEx::CD2DC::CD2DC() { } MFCEx::CD2DC::~CD2DC() { } // 初始化 Direct2D 资源 BOOL MFCEx::CD2DC::Initialize(CWnd* _pWnd, const size_t _iWidth, const size_t _iHeight) { if (!_pWnd || !_pWnd->GetSafeHwnd()) return FALSE; // 创建 Direct2D 工厂 HRESULT hr = D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, &m_pFactory); if (FAILED(hr)) return FALSE; // 创建 DirectWrite 工厂 hr = DWriteCreateFactory(DWRITE_FACTORY_TYPE_SHARED,__uuidof(IDWriteFactory),reinterpret_cast<IUnknown**>(&m_pWriteFactory)); if (FAILED(hr)) return FALSE; m_pWnd = _pWnd; m_iWidth = _iWidth; m_iHeight = _iHeight; m_bInitialized = true; return CreateRenderTarget(); } // 创建渲染目标 BOOL MFCEx::CD2DC::CreateRenderTarget() { if (!m_pFactory || !m_pWnd) return FALSE; D2D1_SIZE_U size = D2D1::SizeU(m_iWidth, m_iHeight); HRESULT hr = m_pFactory->CreateHwndRenderTarget ( D2D1::RenderTargetProperties(), D2D1::HwndRenderTargetProperties(m_pWnd->GetSafeHwnd(), size, D2D1_PRESENT_OPTIONS_IMMEDIATELY), &m_pTarget ); return SUCCEEDED(hr); }
07-31
#ifndef _CD2DC_H_ #define _CD2DC_H_ #define _CRT_SECURE_NO_WARNINGS #define NO_WARN_MBCS_MFC_DEPRECATION #include <SDKDDKVer.h> #include <afxwin.h> #include <d2d1.h> #include <dwrite.h> #include <wincodec.h> namespace MFCEx { /** * @class CD2DC * @brief 封装Direct2D渲染功能的类,用于在MFC应用中实现硬件加速的2D图形渲染 */ class CD2DC final//禁止继承 { public: CD2DC(); ~CD2DC(); /** * @brief 初始化Direct2D资源 * @param _pWnd [in] 关联的MFC窗口指针 * @param _iWidth [in] 渲染区域的宽度(像素) * @param _iHeight [in] 渲染区域的高度(像素) * @return BOOL 初始化成功返回TRUE,失败返回FALSE */ BOOL Initialize(CWnd* _pWnd, const size_t _iWidth, const size_t _iHeight); /** * @brief 调整渲染区域大小 * @param _iWidth [in] 新的渲染区域宽度(像素) * @param _iHeight [in] 新的渲染区域高度(像素) * @return BOOL 调整成功返回TRUE,失败返回FALSE */ BOOL Resize(const size_t _iWidth, const size_t _iHeight); /** * @brief 开始绘制操作(必须在绘制前调用) */ void BeginDraw(); /** * @brief 结束绘制操作(必须在绘制后调用) */ void EndDraw(); FLOAT GetDpiX() const; FLOAT GetDpiY() const; size_t GetLogicalWidth() const; size_t GetLogicalHeight() const; private: /** * @brief 创建Direct2D渲染目标 * @return BOOL 创建成功返回TRUE,失败返回FALSE */ BOOL CreateRenderTarget(); void RecreateResources(); private: CWnd* m_pWnd = nullptr; ///< 关联的MFC窗口指针 size_t m_iLogicalWidth = 0; // 逻辑尺寸 size_t m_iLogicalHeight = 0; FLOAT m_fDpiX = 96.0f; // DPI 值 FLOAT m_fDpiY = 96.0f; ID2D1Factory* m_pFactory = nullptr; ///< Direct2D工厂接口 ID2D1HwndRenderTarget* m_pTarget = nullptr; ///< 窗口渲染目标接口 IDWriteFactory* m_pWriteFactory = nullptr; ///< DirectWrite文本工厂接口 bool m_bInitialized = false; ///< 初始化状态标志 }; } #endif // !_CD2DC_H_ #include "CD2DC.h" #pragma comment(lib, "d2d1.lib") #pragma comment(lib, "dwrite.lib") // 3. 添加资源安全释放宏 #define SAFE_RELEASE(p) { if(p) { p->Release(); p = nullptr; } } /** * @brief 构造函数(初始化成员变量) */ MFCEx::CD2DC::CD2DC() { } /** * @brief 析构函数(释放所有Direct2D资源) */ MFCEx::CD2DC::~CD2DC() { SAFE_RELEASE(m_pTarget); SAFE_RELEASE(m_pFactory); SAFE_RELEASE(m_pWriteFactory); } /** * @brief 初始化Direct2D资源 * @param _pWnd [in] 关联的MFC窗口指针 * @param _iWidth [in] 渲染区域的宽度(像素) * @param _iHeight [in] 渲染区域的高度(像素) * @return BOOL 初始化成功返回TRUE,失败返回FALSE */ BOOL MFCEx::CD2DC::Initialize(CWnd* _pWnd, const size_t _iWidth, const size_t _iHeight) { // 验证窗口句柄有效性 if (!_pWnd || !_pWnd->GetSafeHwnd()) return FALSE; // 创建Direct2D工厂 HRESULT hr = D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, &m_pFactory); if (FAILED(hr)) return FALSE; // 创建DirectWrite工厂 hr = DWriteCreateFactory( DWRITE_FACTORY_TYPE_SHARED, __uuidof(IDWriteFactory), reinterpret_cast<IUnknown**>(&m_pWriteFactory) ); if (FAILED(hr)) return FALSE; // 设置成员变量 m_pWnd = _pWnd; // DPI 感知处理 m_pFactory->GetDesktopDpi(&m_fDpiX, &m_fDpiY); m_iLogicalWidth = _iWidth; // 存储逻辑尺寸 m_iLogicalHeight = _iHeight; // 创建渲染目标 if (!CreateRenderTarget()) { SAFE_RELEASE(m_pWriteFactory); SAFE_RELEASE(m_pFactory); return FALSE; } m_bInitialized = TRUE; return TRUE; } /** * @brief 调整渲染区域大小 * @param _iWidth [in] 新的渲染区域宽度(像素) * @param _iHeight [in] 新的渲染区域高度(像素) * @return BOOL 调整成功返回TRUE,失败返回FALSE */ BOOL MFCEx::CD2DC::Resize(const size_t _iWidth, const size_t _iHeight) { if (!m_pTarget) return FALSE; // 更新 DPI 值 m_pFactory->GetDesktopDpi(&m_fDpiX, &m_fDpiY); m_iLogicalWidth = _iWidth; m_iLogicalHeight = _iHeight; size_t physWidth = static_cast<size_t>(_iWidth * m_fDpiX / 96.0f); size_t physHeight = static_cast<size_t>(_iHeight * m_fDpiY / 96.0f); D2D1_SIZE_U size = D2D1::SizeU(physWidth, physHeight); return SUCCEEDED(m_pTarget->Resize(size)); } /** * @brief 开始绘制操作(必须在绘制前调用) */ void MFCEx::CD2DC::BeginDraw() { if (m_pTarget) m_pTarget->BeginDraw(); } /** * @brief 结束绘制操作(必须在绘制后调用) */ void MFCEx::CD2DC::EndDraw() { if (!m_pTarget) return; if (D2DERR_RECREATE_TARGET == m_pTarget->EndDraw()) { SAFE_RELEASE(m_pTarget); if (CreateRenderTarget()) { RecreateResources(); // 触发资源重建 } } } /** * @brief 创建Direct2D渲染目标 * @return BOOL 创建成功返回TRUE,失败返回FALSE */ BOOL MFCEx::CD2DC::CreateRenderTarget() { // 验证工厂和窗口有效性 if (!m_pFactory || !m_pWnd) return FALSE; // 创建窗口渲染目标 D2D1_PIXEL_FORMAT pixelFormat = D2D1::PixelFormat( DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_IGNORE ); D2D1_RENDER_TARGET_PROPERTIES rtProps = D2D1::RenderTargetProperties( D2D1_RENDER_TARGET_TYPE_DEFAULT, pixelFormat ); size_t physWidth = static_cast<size_t>(m_iLogicalWidth * m_fDpiX / 96.0f); size_t physHeight = static_cast<size_t>(m_iLogicalHeight * m_fDpiY / 96.0f); HRESULT hr = m_pFactory->CreateHwndRenderTarget( rtProps, // 使用自定义属性 D2D1::HwndRenderTargetProperties(m_pWnd->GetSafeHwnd(), D2D1::SizeU(physWidth, physHeight)), &m_pTarget ); return SUCCEEDED(hr); } FLOAT MFCEx::CD2DC::GetDpiX() const { return m_fDpiX; } FLOAT MFCEx::CD2DC::GetDpiY() const { return m_fDpiY; } size_t MFCEx::CD2DC::GetLogicalWidth() const { return m_iLogicalWidth; } size_t MFCEx::CD2DC::GetLogicalHeight() const { return m_iLogicalHeight; } void MFCEx::CD2DC::RecreateResources() { } 这个类我后期会慢慢扩展功能,你不用帮我扩展,我不需要多线程安全,你只需要大概帮我分析有没有致使的潜在问题
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08-03
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