Find zero pairs

Question :
Design and implement an algorithm (C++ function) that, given an array of integers, determines whether the sum of any two distinct elements is zero. Assume, of course, that there might be positive and negative values in the array (i.e. don't just look for a pair of zeroes!).

test IDE: Microsoft Visual Studio 2005

test OS:Microsoft Windows 7

The code as following may solve this problem:

#include "stdafx.h"
#include <iostream>
#include <algorithm>
void FindZeroPairs(int data[], int nLen)
{
	int pLeft = 0;
	int pRight = nLen - 1;
	while (pLeft < pRight)
	{
		if (0 == data[pLeft] + data[pRight])
		{
			printf("Zero pair: %d and %d\n", data[pLeft], data[pRight]);
			--pRight;
			++pLeft;
			continue;
		}
		if (0 < data[pLeft] + data[pRight])
		{
			--pRight;
			continue;
		}
		if (0 > data[pLeft] + data[pRight])
		{
			++pLeft;
		}
	}
}


int _tmain(int argc, _TCHAR* argv[])
{
	int nLen;
	printf("Input length of integer array:");
	scanf("%d", &nLen);
	// allocate space for array with length of nLen
	int *pData = new int[nLen];
	int i = 0;
	while (i < nLen)
	{
		scanf("%d", &pData[i]);
		++i;
	}
	// sort array
	std::sort(pData, pData + nLen);
	for (int i = 0; i < nLen; ++i)
	{
		printf("%d ", pData[i]);
	}
	printf("\n");

	FindZeroPairs(pData, nLen);
	return 0;
}




优化这个方法 this.LinksData = function (m_List,transportID) local curRouteConf = {} local tc= mainPlayer.player:FindClosestCharacter(CharacterType.TreasureCase, transportID,0,32) if tc ~= nil then local endPoint = AllPoints[table_count(AllPoints)] table.remove(AllPoints,table_count(AllPoints)) return endPoint end local tc = nil for i = 0,m_List.Count-1 do local value = Logic.TabConfig.RoutePoint_InfoMgr.instance:GetValueByIndex(i) local Links = ListToTable(value.TeleLinks) local route = nil local moveData = nil if mainPlayer.player.CurrentSite >= 200 then if value.ID % 1000 >= 300 and table_find(Links,transportID) ~= false then route = LogicWorld.DynamicMap.instance.m_RoutePoint:FindRoute(mainPlayer.player.transform.position, Vector3.zero, value.ID, 0) tc = mainPlayer.player:FindClosestCharacter(CharacterType.TreasureCase, value.Data,0,32) if route or tc ~= nil then moveData = LogicWorld.DynamicMap.instance.m_RoutePoint:CreateRouteMoveData(mainPlayer.player, route, Vector3.zero) end if not moveData then local temp = {[1] = value.ID,pos = {value.Position[0],value.Position[1],value.Position[2]}} table.insert(AllPoints,temp) local nextPoint = this.LinksData(m_List,value.Data) if nextPoint == nil then table_removeValue(AllPoints,temp) else return nextPoint end else curRouteConf = {value.ID} return curRouteConf; end end else if value.ID % 1000 < 300 and table_find(Links,transportID) ~= false then route = LogicWorld.DynamicMap.instance.m_RoutePoint:FindRoute(mainPlayer.player.transform.position, Vector3.zero, value.ID, 0) if route then moveData = LogicWorld.DynamicMap.instance.m_RoutePoint:CreateRouteMoveData(mainPlayer.player, route, Vector3.zero) end if not moveData then local temp = {[1] = value.ID,pos = {value.Position[0],value.Position[1],value.Position[2]}} table.insert(AllPoints,temp) local nextPoint = this.LinksData(m_List,value.Data) if nextPoint == nil then table_removeValue(AllPoints,temp) else return nextPoint end else curRouteConf = {value.ID} return curRouteConf; end end end end return nil end
05-31
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