<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[Arkish的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/Arkish</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; Arkish]]></copyright><item><title><![CDATA[「图形学/渲染管线/图元装配」透视投影矩阵的推导和原理解释]]></title><link>https://blog.youkuaiyun.com/Arkish/article/details/104361159</link><guid>https://blog.youkuaiyun.com/Arkish/article/details/104361159</guid><author>Arkish</author><pubDate>Wed, 19 Feb 2020 01:48:05 +0800</pubDate><description><![CDATA[透视投影矩阵的推导和原理解释，希望能帮助到你！]]></description><category></category></item><item><title><![CDATA[「Unity」记一次Mesh的错误使用案例]]></title><link>https://blog.youkuaiyun.com/Arkish/article/details/104229326</link><guid>https://blog.youkuaiyun.com/Arkish/article/details/104229326</guid><author>Arkish</author><pubDate>Sat, 08 Feb 2020 22:26:51 +0800</pubDate><description><![CDATA[这篇文章记录了一次笔者对Mesh的错误使用案例，希望它能对你有帮助！]]></description><category></category></item><item><title><![CDATA[「Unity」时间记录小工具]]></title><link>https://blog.youkuaiyun.com/Arkish/article/details/104204540</link><guid>https://blog.youkuaiyun.com/Arkish/article/details/104204540</guid><author>Arkish</author><pubDate>Fri, 07 Feb 2020 03:22:27 +0800</pubDate><description><![CDATA[A simple way to record time in Unity]]></description><category></category></item><item><title><![CDATA[[UnityShader学习笔记] UnityShader中透明效果及相关原理（深度缓存、深度测试、深度写入和面片剔除等）]]></title><link>https://blog.youkuaiyun.com/Arkish/article/details/99675324</link><guid>https://blog.youkuaiyun.com/Arkish/article/details/99675324</guid><author>Arkish</author><pubDate>Fri, 23 Aug 2019 23:18:53 +0800</pubDate><description><![CDATA[[UnityShader学习笔记] UnityShader中透明效果及相关原理（深度缓存、深度测试、深度写入和面片剔除等）]]></description><category></category></item><item><title><![CDATA[从图形学认识Unity中的Mesh]]></title><link>https://blog.youkuaiyun.com/Arkish/article/details/98482430</link><guid>https://blog.youkuaiyun.com/Arkish/article/details/98482430</guid><author>Arkish</author><pubDate>Wed, 07 Aug 2019 00:30:30 +0800</pubDate><description><![CDATA[从图形学的角度，认识 Unity中的 Mesh。如果你想深入学习，还有相关的扩展资料。]]></description><category></category></item></channel></rss>