<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[ArisSaveWorld的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/ArisSaveWorld</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; ArisSaveWorld]]></copyright><item><title><![CDATA[【Unity/团结】资源导入颜色异常的解决方法 安装URP通用渲染管线]]></title><link>https://blog.youkuaiyun.com/ArisSaveWorld/article/details/148997845</link><guid>https://blog.youkuaiyun.com/ArisSaveWorld/article/details/148997845</guid><author>ArisSaveWorld</author><pubDate>Sun, 29 Jun 2025 15:07:38 +0800</pubDate><description><![CDATA[详细讲解了Unity引擎/团结引擎如何安装URP通用渲染管线，解决颜色异常问题的方法]]></description><category></category></item><item><title><![CDATA[【Unity/团结】控制发射物的数量和频率]]></title><link>https://blog.youkuaiyun.com/ArisSaveWorld/article/details/143814344</link><guid>https://blog.youkuaiyun.com/ArisSaveWorld/article/details/143814344</guid><author>ArisSaveWorld</author><pubDate>Sun, 17 Nov 2024 09:00:00 +0800</pubDate><description><![CDATA[利用C#在Unity游戏中控制主体发射一个发射物的数量和频率]]></description><category></category></item><item><title><![CDATA[【Unity/团结】Unity入门教程——使用MMD4Mecanim将MikuMikuDance中的PMX、PMD文件转入Unity中]]></title><link>https://blog.youkuaiyun.com/ArisSaveWorld/article/details/143803893</link><guid>https://blog.youkuaiyun.com/ArisSaveWorld/article/details/143803893</guid><author>ArisSaveWorld</author><pubDate>Sat, 16 Nov 2024 08:00:00 +0800</pubDate><description><![CDATA[学习使用MMD4Mecanim转换PMX、PMD文件为FBX文件]]></description><category></category></item><item><title><![CDATA[【Unity/团结】Unity入门教程——实现单件模型在实机中受键盘控制移动]]></title><link>https://blog.youkuaiyun.com/ArisSaveWorld/article/details/143802981</link><guid>https://blog.youkuaiyun.com/ArisSaveWorld/article/details/143802981</guid><author>ArisSaveWorld</author><pubDate>Fri, 15 Nov 2024 17:12:39 +0800</pubDate><description><![CDATA[通过学习C#在Unity中的运用实现键盘控制]]></description><category></category></item><item><title><![CDATA[【MikuMikuDance】相关文件名和术语浏览和操作手册]]></title><link>https://blog.youkuaiyun.com/ArisSaveWorld/article/details/143794268</link><guid>https://blog.youkuaiyun.com/ArisSaveWorld/article/details/143794268</guid><author>ArisSaveWorld</author><pubDate>Fri, 15 Nov 2024 12:41:47 +0800</pubDate><description><![CDATA[与MikuMikuDance有关的文件后缀名，专业术语速览]]></description><category></category></item><item><title><![CDATA[【Blender】使用Blender转换外部模型资源并导入到Unity中，卡通渲染，绑定人形动画]]></title><link>https://blog.youkuaiyun.com/ArisSaveWorld/article/details/143657821</link><guid>https://blog.youkuaiyun.com/ArisSaveWorld/article/details/143657821</guid><author>ArisSaveWorld</author><pubDate>Sun, 10 Nov 2024 11:37:37 +0800</pubDate><description><![CDATA[文章说明了如何转换下载好的pmx文件，在blender和unity中使用并加入预设动作。]]></description><category></category></item><item><title><![CDATA[【MikuMikuDance】MMD实现自定义角色和载入动作预设]]></title><link>https://blog.youkuaiyun.com/ArisSaveWorld/article/details/143130913</link><guid>https://blog.youkuaiyun.com/ArisSaveWorld/article/details/143130913</guid><author>ArisSaveWorld</author><pubDate>Mon, 21 Oct 2024 20:50:43 +0800</pubDate><description><![CDATA[了解如何使用MMD实现自定义角色和动作并生导出视频]]></description><category></category></item></channel></rss>