<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[ArchDream0202的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/ArchDream0202</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; ArchDream0202]]></copyright><item><title><![CDATA[3种存档与读档方式]]></title><link>https://blog.youkuaiyun.com/ArchDream0202/article/details/79954068</link><guid>https://blog.youkuaiyun.com/ArchDream0202/article/details/79954068</guid><author>ArchDream0202</author><pubDate>Sun, 15 Apr 2018 22:04:50 +0800</pubDate><description><![CDATA[]]></description><category></category></item><item><title><![CDATA[构建与加载AssetBundle]]></title><link>https://blog.youkuaiyun.com/ArchDream0202/article/details/79954027</link><guid>https://blog.youkuaiyun.com/ArchDream0202/article/details/79954027</guid><author>ArchDream0202</author><pubDate>Sun, 15 Apr 2018 22:01:53 +0800</pubDate><description><![CDATA[]]></description><category></category></item><item><title><![CDATA[XML存档与读档]]></title><link>https://blog.youkuaiyun.com/ArchDream0202/article/details/79953962</link><guid>https://blog.youkuaiyun.com/ArchDream0202/article/details/79953962</guid><author>ArchDream0202</author><pubDate>Sun, 15 Apr 2018 21:58:00 +0800</pubDate><description><![CDATA[]]></description><category></category></item><item><title><![CDATA[Unity自定义指令与预定义指令]]></title><link>https://blog.youkuaiyun.com/ArchDream0202/article/details/79953904</link><guid>https://blog.youkuaiyun.com/ArchDream0202/article/details/79953904</guid><author>ArchDream0202</author><pubDate>Sun, 15 Apr 2018 21:53:42 +0800</pubDate><description><![CDATA[]]></description><category></category></item><item><title><![CDATA[DontDestroyOnLoad]]></title><link>https://blog.youkuaiyun.com/ArchDream0202/article/details/79953846</link><guid>https://blog.youkuaiyun.com/ArchDream0202/article/details/79953846</guid><author>ArchDream0202</author><pubDate>Sun, 15 Apr 2018 21:50:03 +0800</pubDate><description><![CDATA[]]></description><category></category></item><item><title><![CDATA[Unity沿指定路径通过]]></title><link>https://blog.youkuaiyun.com/ArchDream0202/article/details/79953780</link><guid>https://blog.youkuaiyun.com/ArchDream0202/article/details/79953780</guid><author>ArchDream0202</author><pubDate>Sun, 15 Apr 2018 21:45:52 +0800</pubDate><description><![CDATA[]]></description><category></category></item><item><title><![CDATA[Unity系统方法的重写]]></title><link>https://blog.youkuaiyun.com/ArchDream0202/article/details/79953726</link><guid>https://blog.youkuaiyun.com/ArchDream0202/article/details/79953726</guid><author>ArchDream0202</author><pubDate>Sun, 15 Apr 2018 21:42:40 +0800</pubDate><description><![CDATA[]]></description><category></category></item><item><title><![CDATA[C#测试题四]]></title><link>https://blog.youkuaiyun.com/ArchDream0202/article/details/79905275</link><guid>https://blog.youkuaiyun.com/ArchDream0202/article/details/79905275</guid><author>ArchDream0202</author><pubDate>Wed, 11 Apr 2018 23:26:00 +0800</pubDate><description><![CDATA[冒泡排序
            int[] num = { 6, 2, 78, 34, 54 };
            int mid;
            //总共冒泡 num.Length - 1 次
            for (int i = 0; i &amp;lt; num.Length - 1; i++)
            {
                //把最大的...]]></description><category></category></item><item><title><![CDATA[C#测试题三]]></title><link>https://blog.youkuaiyun.com/ArchDream0202/article/details/79905089</link><guid>https://blog.youkuaiyun.com/ArchDream0202/article/details/79905089</guid><author>ArchDream0202</author><pubDate>Wed, 11 Apr 2018 23:17:39 +0800</pubDate><description><![CDATA[编一个程序，定义一个有10个元素的一维数组a,在键盘上输入时没有大小次序,但是存入数组时要按由小到大的顺序存放。
            例如，输入第1个数1时,存入a[0]；假如第2个数是5，则数存入a[1]；假如第3个数是4，那么把前面输入的5向后面移动到a[2],把4插入到a[1]的位置上,这样使得每输入一个数,保持从小到大的顺序排列。
            double[] nums =...]]></description><category></category></item><item><title><![CDATA[C#测试题二]]></title><link>https://blog.youkuaiyun.com/ArchDream0202/article/details/79902774</link><guid>https://blog.youkuaiyun.com/ArchDream0202/article/details/79902774</guid><author>ArchDream0202</author><pubDate>Wed, 11 Apr 2018 22:53:45 +0800</pubDate><description><![CDATA[求Sn = a + aa + aaa +...(aa...a)(n个a)之值，其中a是一个数字，例如：2 + 22 + 222 + 2222 + 22222(此时n = 5),n由键盘输入。

            方法1
            Console.WriteLine(&quot;输入n&quot;);
            int n = int.Parse(Console.ReadLine())...]]></description><category></category></item><item><title><![CDATA[C#测试题一]]></title><link>https://blog.youkuaiyun.com/ArchDream0202/article/details/79902521</link><guid>https://blog.youkuaiyun.com/ArchDream0202/article/details/79902521</guid><author>ArchDream0202</author><pubDate>Wed, 11 Apr 2018 20:42:03 +0800</pubDate><description><![CDATA[给一个不多于5位数的正整数，要求：1.求出它是几位数；2.分别打印出每一位数字；3.按逆序打印出各位数字，例如原数为321，应输入123。
            string num = Console.ReadLine();
            try
            {
                uint x = uint.Parse(num);
             ...]]></description><category></category></item><item><title><![CDATA[unity工具栏Pivot与Center的区别]]></title><link>https://blog.youkuaiyun.com/ArchDream0202/article/details/79312696</link><guid>https://blog.youkuaiyun.com/ArchDream0202/article/details/79312696</guid><author>ArchDream0202</author><pubDate>Sun, 11 Feb 2018 19:16:32 +0800</pubDate><description><![CDATA[Pivot：该游戏对象（不包括子对象）的中心。Center：该游戏对象（包括子对象）的中心。]]></description><category></category></item></channel></rss>