通过二维数组与循环这两个简单的知识来实现三子棋
一共有两个源文件和一个头文件,将三个文件放在一个工程里
test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
//菜单
void Menu()
{
printf("********************************\n");
printf("********* 0.Exit *******\n");
printf("********* 1.Play *******\n");
printf("********************************\n");
}
void game()
{
char board[ROW][COL] = { 0 };
//初始化棋盘
InitBoard(board, ROW, COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
//下棋, 重复下棋再判断输赢的操作,直到得到结果(玩家赢/电脑赢/平局),退出循环
char ret = 0;
while (1)
{
//玩家下棋
PlayerMove(board, ROW, COL);
//判断玩家输赢
ret = Iswin(board, ROW, COL);
//如果返回的不是C(继续),就退出循环
if (ret != 'C')
break;
//打印棋盘(给玩家看到自己下到哪个位置)
DisplayBoard(board, ROW, COL);
//电脑下棋
ComputerMove(board, ROW, COL);
//判断电脑输赢
ret = Iswin(board, ROW, COL);
//如果返回的不是C(继续),就退出循环
if (ret != 'C')
break;
//打印棋盘(给玩家看到电脑下到哪个位置)
DisplayBoard(board, ROW, COL);
}
//判断最终结果
if (ret == '*')
printf("玩家赢\n");
else if (ret == '#')
printf("电脑赢\n");
else
printf("平局\n");
DisplayBoard(board, ROW, COL);
}
int main()
{
//在程序的入口设置一次随机数的生成起点
srand((unsigned int)time(NULL));
int input = 0;
do//先进入一次循环
{
Menu();
printf("请选择:>");
scanf("%d", &input);
//判断输入
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入错误,请重新输入\n");
}
} while (input);//输入0不再次进入循环,输入非零的数进入
return 0;
}
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
//初始化
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家下棋\n");
//下棋并判断坐标合法性
while (1)
{
printf("请输入坐标位置:>");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= ROW && y >= 1 && y <= COL)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("坐标被占用,请重新输入\n");
}
}
else
{
printf("坐标非法,请重新输入\n");
}
}
}
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑下棋\n");
int x = 0;
int y = 0;
while (1)
{
x = rand() % 3;
y = rand() % 3;//将生成的随机数模上3,可以将随机数生成范围缩减至0~2
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
//判断棋盘状态,没满就返回C,满了就返回Q
char Isfull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 'C';
}
}
return 'Q';
}
//判断输赢
char Iswin(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
//判断每一行是否能得出结果
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
//判断每一列是否能得出结果
for (j = 0; j < col; j++)
{
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[0][j] != ' ')
{
return board[0][j];
}
}
//判断两条对角线是否能得出结果
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
{
return board[0][0];
}
else if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2] != ' ')
{
return board[0][2];
}
//判断棋盘是否满了(会返回C或者Q)
return Isfull(board, row, col);
//
//返回值:
//* 玩家赢
//# 电脑赢
//Q 平局
//C 继续
//
}
game.h
#pragma once
#define ROW 3
#define COL 3
//头文件
#include <stdio.h>
#include<time.h>
#include<stdlib.h>
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);
//电脑下棋,寻找没有下过的坐标随机生成
void ComputerMove(char board[ROW][COL], int row, int col);
//判断输赢
char Iswin(char board[ROW][COL], int row, int col);
//判断棋盘状态(有没有下满)
char Isfull(char board[ROW][COL], int row, int col);