平常做项目没时间是不会在意一些第三方类的具体实现,稍作了解后便直接用,这两天闲下来,具体看了看MBProcessHUD这个类。下面谈谈看法
MBProcesHUD这个类主要是实现一些消息提醒,具体的比如加载中,加载失败或者其他任何你想的提示!
在这个类的实现中,有一个值得注意的是采用的是键值观察KVO来实现的,比如代码中
#pragma mark - KVO
- (void)registerForKVO {
for (NSString *keyPath in [self observableKeypaths]) {
[self addObserver:self forKeyPath:keyPath options:NSKeyValueObservingOptionNew context:NULL];
}
}
- (void)unregisterFromKVO {
for (NSString *keyPath in [self observableKeypaths]) {
[self removeObserver:self forKeyPath:keyPath];
}
}
- (NSArray *)observableKeypaths {
return [NSArray arrayWithObjects:@"mode", @"customView", @"labelText", @"labelFont",
@"detailsLabelText", @"detailsLabelFont", @"progress", nil];
}
- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context {
if (![NSThread isMainThread]) {
[self performSelectorOnMainThread:@selector(updateUIForKeypath:) withObject:keyPath waitUntilDone:NO];
} else {
[self updateUIForKeypath:keyPath];
}
}
通过如果对象的属性发生了改变,则通过观察者的回调函数,进行UI上面的更改,也即是updateUIForKeypath这个函数
- (void)updateUIForKeypath:(NSString *)keyPath {
if ([keyPath isEqualToString:@"mode"] || [keyPath isEqualToString:@"customView"]) {
[self updateIndicators];
} else if ([keyPath isEqualToString:@"labelText"]) {
label.text = self.labelText;
} else if ([keyPath isEqualToString:@"labelFont"]) {
label.font = self.labelFont;
} else if ([keyPath isEqualToString:@"detailsLabelText"]) {
detailsLabel.text = self.detailsLabelText;
} else if ([keyPath isEqualToString:@"detailsLabelFont"]) {
detailsLabel.font = self.detailsLabelFont;
} else if ([keyPath isEqualToString:@"progress"]) {
if ([indicator respondsToSelector:@selector(setProgress:)]) {
[(id)indicator setProgress:progress];
}
return;
}
[self setNeedsLayout];
[self setNeedsDisplay];
}
而在updateUIForKeypath这个函数中,主要是针对键值变化,最后进行UI上的由[self setNeedsLayout] 和[self setNeedsDisplay]进行重绘。这两个函数分别调用layoutSubviews和drawRect这两个函数UI上重绘
- (void)drawRect:(CGRect)rect {
CGContextRef context = UIGraphicsGetCurrentContext();
UIGraphicsPushContext(context);
if (self.dimBackground) {
//Gradient colours
size_t gradLocationsNum = 2;
CGFloat gradLocations[2] = {0.0f, 1.0f};
CGFloat gradColors[8] = {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0.75f};
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGGradientRef gradient = CGGradientCreateWithColorComponents(colorSpace, gradColors, gradLocations, gradLocationsNum);
CGColorSpaceRelease(colorSpace);
//Gradient center
CGPoint gradCenter= CGPointMake(self.bounds.size.width/2, self.bounds.size.height/2);
//Gradient radius
float gradRadius = MIN(self.bounds.size.width , self.bounds.size.height) ;
//Gradient draw
CGContextDrawRadialGradient (context, gradient, gradCenter,
0, gradCenter, gradRadius,
kCGGradientDrawsAfterEndLocation);
CGGradientRelease(gradient);
}
// Set background rect color
if (self.color) {
CGContextSetFillColorWithColor(context, self.color.CGColor);
} else {
CGContextSetGrayFillColor(context, 0.0f, self.opacity);
}
// Center HUD
CGRect allRect = self.bounds;
// Draw rounded HUD backgroud rect
CGRect boxRect = CGRectMake(roundf((allRect.size.width - size.width) / 2) + self.xOffset,
roundf((allRect.size.height - size.height) / 2) + self.yOffset, size.width, size.height);
float radius = 10.0f;
CGContextBeginPath(context);
CGContextMoveToPoint(context, CGRectGetMinX(boxRect) + radius, CGRectGetMinY(boxRect));
CGContextAddArc(context, CGRectGetMaxX(boxRect) - radius, CGRectGetMinY(boxRect) + radius, radius, 3 * (float)M_PI / 2, 0, 0);
CGContextAddArc(context, CGRectGetMaxX(boxRect) - radius, CGRectGetMaxY(boxRect) - radius, radius, 0, (float)M_PI / 2, 0);
CGContextAddArc(context, CGRectGetMinX(boxRect) + radius, CGRectGetMaxY(boxRect) - radius, radius, (float)M_PI / 2, (float)M_PI, 0);
CGContextAddArc(context, CGRectGetMinX(boxRect) + radius, CGRectGetMinY(boxRect) + radius, radius, (float)M_PI, 3 * (float)M_PI / 2, 0);
CGContextClosePath(context);
CGContextFillPath(context);
UIGraphicsPopContext();
}
- (void)layoutSubviews {
// Entirely cover the parent view
UIView *parent = self.superview;
if (parent) {
self.frame = parent.bounds;
}
CGRect bounds = self.bounds;
// Determine the total widt and height needed
CGFloat maxWidth = bounds.size.width - 4 * margin;
CGSize totalSize = CGSizeZero;
CGRect indicatorF = indicator.bounds;
indicatorF.size.width = MIN(indicatorF.size.width, maxWidth);
totalSize.width = MAX(totalSize.width, indicatorF.size.width);
totalSize.height += indicatorF.size.height;
CGSize labelSize = [label.text sizeWithFont:label.font];
labelSize.width = MIN(labelSize.width, maxWidth);
totalSize.width = MAX(totalSize.width, labelSize.width);
totalSize.height += labelSize.height;
if (labelSize.height > 0.f && indicatorF.size.height > 0.f) {
totalSize.height += kPadding;
}
CGFloat remainingHeight = bounds.size.height - totalSize.height - kPadding - 4 * margin;
CGSize maxSize = CGSizeMake(maxWidth, remainingHeight);
CGSize detailsLabelSize = [detailsLabel.text sizeWithFont:detailsLabel.font
constrainedToSize:maxSize lineBreakMode:detailsLabel.lineBreakMode];
totalSize.width = MAX(totalSize.width, detailsLabelSize.width);
totalSize.height += detailsLabelSize.height;
if (detailsLabelSize.height > 0.f && (indicatorF.size.height > 0.f || labelSize.height > 0.f)) {
totalSize.height += kPadding;
}
totalSize.width += 2 * margin;
totalSize.height += 2 * margin;
// Position elements
CGFloat yPos = roundf(((bounds.size.height - totalSize.height) / 2)) + margin + yOffset;
CGFloat xPos = xOffset;
indicatorF.origin.y = yPos;
indicatorF.origin.x = roundf((bounds.size.width - indicatorF.size.width) / 2) + xPos;
indicator.frame = indicatorF;
yPos += indicatorF.size.height;
if (labelSize.height > 0.f && indicatorF.size.height > 0.f) {
yPos += kPadding;
}
CGRect labelF;
labelF.origin.y = yPos;
labelF.origin.x = roundf((bounds.size.width - labelSize.width) / 2) + xPos;
labelF.size = labelSize;
label.frame = labelF;
yPos += labelF.size.height;
if (detailsLabelSize.height > 0.f && (indicatorF.size.height > 0.f || labelSize.height > 0.f)) {
yPos += kPadding;
}
CGRect detailsLabelF;
detailsLabelF.origin.y = yPos;
detailsLabelF.origin.x = roundf((bounds.size.width - detailsLabelSize.width) / 2) + xPos;
detailsLabelF.size = detailsLabelSize;
detailsLabel.frame = detailsLabelF;
// Enforce minsize and quare rules
if (square) {
CGFloat max = MAX(totalSize.width, totalSize.height);
if (max <= bounds.size.width - 2 * margin) {
totalSize.width = max;
}
if (max <= bounds.size.height - 2 * margin) {
totalSize.height = max;
}
}
if (totalSize.width < minSize.width) {
totalSize.width = minSize.width;
}
if (totalSize.height < minSize.height) {
totalSize.height = minSize.height;
}
self.size = totalSize;
}