<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[来了就为晚--的博客]]></title><description><![CDATA[菜鸟起步]]></description><link>https://blog.youkuaiyun.com/Android_points</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; Android_points]]></copyright><item><title><![CDATA[Python基础 学习代码存储与命名规范]]></title><link>https://blog.youkuaiyun.com/Android_points/article/details/164097335</link><guid>https://blog.youkuaiyun.com/Android_points/article/details/164097335</guid><author>Android_points</author><pubDate>Thu, 27 Aug 2026 09:40:42 +0800</pubDate><description><![CDATA[适用阶段：Python3 基础语法（14天冲刺）版本：1.0。]]></description><category></category></item><item><title><![CDATA[Scratch创意编程：《墙来了》反应力挑战游戏]]></title><link>https://blog.youkuaiyun.com/Android_points/article/details/154680416</link><guid>https://blog.youkuaiyun.com/Android_points/article/details/154680416</guid><author>Android_points</author><pubDate>Tue, 11 Nov 2025 10:07:18 +0800</pubDate><description><![CDATA[摘要 《墙来了》是一款基于Scratch开发的反应力训练游戏。玩家需在墙体移动过程中通过空格键切换角色造型，与墙体图案匹配即可得分。游戏核心机制包括：墙体移动轨迹、造型切换逻辑和匹配判断系统。开发过程展示了角色造型设计、事件触发机制等基础编程概念。文章还提出了拓展方向，如增加墙体抖动效果、音效反馈系统和时间挑战模式等创新点。该项目不仅培养了玩家的反应能力，还通过简单交互展示了游戏设计的基本原理，体现了Scratch编程的教育价值和趣味性。配套资源包含完整的游戏素材和代码实现。]]></description><category></category></item><item><title><![CDATA[Scratch创意编程：《枯树发新芽》作品详解]]></title><link>https://blog.youkuaiyun.com/Android_points/article/details/153983538</link><guid>https://blog.youkuaiyun.com/Android_points/article/details/153983538</guid><author>Android_points</author><pubDate>Thu, 30 Oct 2025 09:56:22 +0800</pubDate><description><![CDATA[《枯树发新芽》是一个用Scratch制作的创意编程作品，通过交互式动画展现春天万物复苏的景象。用户可通过鼠标点击在枯树上添加花朵，按空格键生成树叶，作品运用克隆技术和随机效果模拟自然生长过程。文章详细介绍了5个核心编程模块（事件、运动、外观、侦测、控制）的具体应用，并提供了分步骤的制作教程。该项目兼具编程学习与艺术审美价值，帮助初学者掌握Scratch基础知识，同时培养创造力。文末附有作品视频演示和资源下载链接，适合编程教育使用。]]></description><category></category></item><item><title><![CDATA[Scratch-声控灯]]></title><link>https://blog.youkuaiyun.com/Android_points/article/details/153734618</link><guid>https://blog.youkuaiyun.com/Android_points/article/details/153734618</guid><author>Android_points</author><pubDate>Thu, 23 Oct 2025 10:47:26 +0800</pubDate><description><![CDATA[欢迎来到 Scratch 创意编程世界！本课程我们将一起制作一个有趣的 “声控灯” 项目。通过这个生动的小作品，你将学会如何让程序与用户进行“听觉”交互，并理解等待、循环等基础编程概念。事件模块1）当绿旗被点击：点击舞台右上角的绿旗开始运行程序。2）当角色被点击：用户点击这个角色时触发。3）当响度>xx：当麦克风检测到的环境声音音量超过设定值时，触发脚本运行。【0-100，代表音量的百分比】运动模块1）移到【x,y】：将角色瞬间移动到指定坐标位置2）将旋转方式设为xx：设置角色在转向时的旋转行为。]]></description><category></category></item><item><title><![CDATA[scratch课后一练--侦测模块]]></title><link>https://blog.youkuaiyun.com/Android_points/article/details/148157361</link><guid>https://blog.youkuaiyun.com/Android_points/article/details/148157361</guid><author>Android_points</author><pubDate>Fri, 23 May 2025 10:09:11 +0800</pubDate><description><![CDATA[scratch中侦测模块的课后一练，只有选择题和判断题]]></description><category></category></item><item><title><![CDATA[scratch课后一练--控制模块]]></title><link>https://blog.youkuaiyun.com/Android_points/article/details/148155899</link><guid>https://blog.youkuaiyun.com/Android_points/article/details/148155899</guid><author>Android_points</author><pubDate>Fri, 23 May 2025 09:29:55 +0800</pubDate><description><![CDATA[对于scratch中控制模块的练习]]></description><category></category></item><item><title><![CDATA[scratch课后一练-外观模块]]></title><link>https://blog.youkuaiyun.com/Android_points/article/details/148155483</link><guid>https://blog.youkuaiyun.com/Android_points/article/details/148155483</guid><author>Android_points</author><pubDate>Fri, 23 May 2025 09:10:19 +0800</pubDate><description><![CDATA[对scratch中外观模块的练习]]></description><category></category></item><item><title><![CDATA[scratch课后一练--事件模块]]></title><link>https://blog.youkuaiyun.com/Android_points/article/details/148145479</link><guid>https://blog.youkuaiyun.com/Android_points/article/details/148145479</guid><author>Android_points</author><pubDate>Thu, 22 May 2025 17:15:34 +0800</pubDate><description><![CDATA[scratch中对事件模块的课后练习]]></description><category></category></item><item><title><![CDATA[scratch基础-侦测模块]]></title><link>https://blog.youkuaiyun.com/Android_points/article/details/148144575</link><guid>https://blog.youkuaiyun.com/Android_points/article/details/148144575</guid><author>Android_points</author><pubDate>Thu, 22 May 2025 16:52:06 +0800</pubDate><description><![CDATA[介绍scratch中侦测模块]]></description><category></category></item><item><title><![CDATA[scratch基础-控制模块]]></title><link>https://blog.youkuaiyun.com/Android_points/article/details/148133375</link><guid>https://blog.youkuaiyun.com/Android_points/article/details/148133375</guid><author>Android_points</author><pubDate>Thu, 22 May 2025 11:33:04 +0800</pubDate><description><![CDATA[介绍scratch中的控制模块]]></description><category></category></item><item><title><![CDATA[scratch课后一练--运动模块]]></title><link>https://blog.youkuaiyun.com/Android_points/article/details/147987937</link><guid>https://blog.youkuaiyun.com/Android_points/article/details/147987937</guid><author>Android_points</author><pubDate>Thu, 15 May 2025 17:25:48 +0800</pubDate><description><![CDATA[关于scratch的运动模块的课后练习题]]></description><category></category></item><item><title><![CDATA[scratch基础-外观模块]]></title><link>https://blog.youkuaiyun.com/Android_points/article/details/147954899</link><guid>https://blog.youkuaiyun.com/Android_points/article/details/147954899</guid><author>Android_points</author><pubDate>Wed, 14 May 2025 17:22:05 +0800</pubDate><description><![CDATA[介绍scratch中的外观模块]]></description><category></category></item><item><title><![CDATA[scratch基础- 事件模块]]></title><link>https://blog.youkuaiyun.com/Android_points/article/details/147947645</link><guid>https://blog.youkuaiyun.com/Android_points/article/details/147947645</guid><author>Android_points</author><pubDate>Wed, 14 May 2025 11:02:16 +0800</pubDate><description><![CDATA[介绍scratch中事件模块]]></description><category></category></item><item><title><![CDATA[Scratch基础-运动模块详解]]></title><link>https://blog.youkuaiyun.com/Android_points/article/details/147901643</link><guid>https://blog.youkuaiyun.com/Android_points/article/details/147901643</guid><author>Android_points</author><pubDate>Mon, 12 May 2025 18:56:46 +0800</pubDate><description><![CDATA[介绍scratch中运动模块]]></description><category></category></item><item><title><![CDATA[Scratch基础-界面介绍]]></title><link>https://blog.youkuaiyun.com/Android_points/article/details/147811604</link><guid>https://blog.youkuaiyun.com/Android_points/article/details/147811604</guid><author>Android_points</author><pubDate>Fri, 09 May 2025 10:16:00 +0800</pubDate><description><![CDATA[scratch界面按键介绍]]></description><category></category></item><item><title><![CDATA[scratch基础- 画笔工具]]></title><link>https://blog.youkuaiyun.com/Android_points/article/details/143039441</link><guid>https://blog.youkuaiyun.com/Android_points/article/details/143039441</guid><author>Android_points</author><pubDate>Fri, 18 Oct 2024 11:43:08 +0800</pubDate><description><![CDATA[全部擦除：清除界面上画的痕迹；图章：复制作用落笔：开始作画抬笔：停止作画。]]></description><category></category></item><item><title><![CDATA[scratch基础 - 运动模块讲解]]></title><link>https://blog.youkuaiyun.com/Android_points/article/details/142984582</link><guid>https://blog.youkuaiyun.com/Android_points/article/details/142984582</guid><author>Android_points</author><pubDate>Fri, 18 Oct 2024 10:23:19 +0800</pubDate><description><![CDATA[4、在第三页面，展示随机模块、碰到边缘就反弹模块的使用。2、在第一页面，展示绝对坐标的使用。3、在第二页面，展示相对坐标的使用。1、按数字1、2、3进行页面切换。scratch-运动模块。]]></description><category></category></item><item><title><![CDATA[scratch作品练习-- 猫猫接月饼]]></title><link>https://blog.youkuaiyun.com/Android_points/article/details/142212622</link><guid>https://blog.youkuaiyun.com/Android_points/article/details/142212622</guid><author>Android_points</author><pubDate>Sat, 14 Sep 2024 10:44:56 +0800</pubDate><description><![CDATA[嫦娥在最上方抛落月饼，猫猫要移动接住从上方掉落的月饼，接到月饼得分，没接住月饼落地消失。**嫦娥：**在最高处来回移动，并抛落月饼。猫猫通过键盘控制左右移动。]]></description><category></category></item><item><title><![CDATA[Scratch]]></title><link>https://blog.youkuaiyun.com/Android_points/article/details/142132213</link><guid>https://blog.youkuaiyun.com/Android_points/article/details/142132213</guid><author>Android_points</author><pubDate>Wed, 11 Sep 2024 10:25:14 +0800</pubDate><description><![CDATA[【代码】Scratch。]]></description><category></category></item><item><title><![CDATA[【Androidstudio】Manifest merger failed 问题]]></title><link>https://blog.youkuaiyun.com/Android_points/article/details/108315458</link><guid>https://blog.youkuaiyun.com/Android_points/article/details/108315458</guid><author>Android_points</author><pubDate>Mon, 31 Aug 2020 10:08:23 +0800</pubDate><description><![CDATA[问题描述
Manifest merger failed : Attribute meta-data#android.support.VERSION@value value=(26.0.0) from [com.android.support:recyclerview-v7:26.0.0] AndroidManifest.xml:25:13-35
is also present at [com.android.support:appcompat-v7:26.1.0] AndroidManifest.xml:2]]></description><category></category></item></channel></rss>