一:先来张效果图
二:实现步骤:
-------.九宫格抽奖是从后台服务器获取的数据,图片文字以及抽奖选中位置都是后台控制
一:九宫格抽奖
1九宫格抽奖工具类(里面包含网络请求,不需要的可去掉)
package pinbidarider.hsrd.com.pinbidarider.view;
import android.animation.Animator;
import android.animation.AnimatorListenerAdapter;
import android.animation.ValueAnimator;
import android.annotation.SuppressLint;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.RectF;
import android.os.Handler;
import android.os.Message;
import android.support.annotation.Nullable;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
import org.json.JSONException;
import org.json.JSONObject;
import java.io.IOException;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import de.greenrobot.event.EventBus;
import okhttp3.Call;
import okhttp3.Response;
import pinbidarider.hsrd.com.pinbidarider.R;
import pinbidarider.hsrd.com.pinbidarider.application.MyApplication;
import pinbidarider.hsrd.com.pinbidarider.eventbus.EventBusIsCJ;
import pinbidarider.hsrd.com.pinbidarider.model.LuckDrawBean;
import pinbidarider.hsrd.com.pinbidarider.model.LuckyViewBean;
import pinbidarider.hsrd.com.pinbidarider.net.NetConst;
import pinbidarider.hsrd.com.pinbidarider.utils.ConstantUtil;
import pinbidarider.hsrd.com.pinbidarider.utils.JsonCllUtil;
import pinbidarider.hsrd.com.pinbidarider.utils.Okhttp3Utils;
import pinbidarider.hsrd.com.pinbidarider.utils.SpUtil;
import pinbidarider.hsrd.com.pinbidarider.utils.ToastUtils;
/**
* 作者:CaoLiulang
* ❤
* Date:2021/1/11
* ❤
* 模块:
*/
public class LuckyView extends View {
private Paint mPaint;
private float mStrokeWidth = 5;
private int mRepeatCount = 5; // 转的圈数
private int mRectSize; // 矩形的宽和高(矩形为正方形)
private boolean mShouldStartFlag;
private boolean mShouldStartNextTurn = true; // 标记是否应该开启下一轮抽奖
private int mStartLuckPosition = 0; // 开始抽奖的位置
private int mCurrentPosition = -1; // 当前转圈所在的位置
private LuckyViewBean bean;
private OnLuckAnimationEndListener mLuckAnimationEndListener;
/**
* 可以通过对 mLuckNum 设置计算策略,来控制用户 中哪些奖 以及 中大奖 的概率
*/
private int mLuckNum = 3; // 默认最终中奖位置
private List<RectF> mRectFs; // 存储矩形的集合
private int[] mItemColor = {Color.parseColor("#ffe9c6"), Color.parseColor("#ffe9c6")}; // 矩形的颜色
private String[] mPrizeDescription = new String[9];//文字数组
private float left;
private float top;
//本地图片
// private int[] mLuckyPrizes = {R.mipmap.select_bg,R.mipmap.select_bg,R.mipmap.select_bg, R.mipmap.select_bg,R.mipmap.select_bg,R.mipmap.select_bg, R.mipmap.select_bg, R.mipmap.select_bg, R.mipmap.select_bg};
//文字
// private String[] mPrizeDescription = {"满20减1元券", "满10减1元券", "满30减2元券", "满5减1元券", "免单", "满300减40元券", "满100减10元券", "满500减50元券", "开始"};
private Bitmap bitmap[] = new Bitmap[9];//图片数组
private String message;
public void setBitmap(Bitmap[] bitmap, String[] mPrizeDescription) {
this.bitmap = bitmap;
this.mPrizeDescription = mPrizeDescription;
invalidate();
}
public LuckyView(Context context) {
this(context, null);
}
public LuckyView(Context context, @Nullable AttributeSet attrs) {
this(context, attrs, 0);
}
public LuckyView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
private void init() {
mPaint = new Paint(Paint.ANTI_ALIAS_FLAG); // 抗锯齿
mPaint.setStyle(Paint.Style.FILL);
// mPaint.setStyle(Paint.Style.STROKE); // 设置样式为描边
mPaint.setStrokeWidth(mStrokeWidth); // 设置描边的宽度
mRectFs = new ArrayList<>();
}
public void setLuckAnimationEndListener(OnLuckAnimationEndListener luckAnimationEndListener) {
mLuckAnimationEndListener = luckAnimationEndListener;
}
/**
* 设置中奖位置
*
* @param luckNum
*/
public void setLuckNum(int luckNum) {
mLuckNum = luckNum;
}
//加载本地图片需要
// public int[] getLuckyPrizes() {
// return mLuckyPrizes;
// }
//
// public void setLuckyPrizes(int[] luckyPrizes) {
// mLuckyPrizes = luckyPrizes;
// }
//设置图片,文字数据
public void setData(List<String> lettersBeans) {
invalidate();
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
// 矩形的宽高
mRectSize = (Math.min(w, h)) / 3;
// 当控件大小改变的时候清空数据
mRectFs.clear();
initNineRect();
}
/**
* 初始化 9 个矩形(正方形)的位置信息
*/
private void initNineRect() {
final float width = getWidth();
// 加载前三个矩形
for (int i = 0; i < 3; i++) {
float left = i * mRectSize + 5;
float right = (i + 1) * mRectSize;
float top = 5;
float bottom = mRectSize;
RectF rectF = new RectF(left, top, right, bottom);
mRectFs.add(rectF);
}
// 加载第 4 个矩形
mRectFs.add(new RectF(width - mRectSize + 5, mRectSize + 5, width, 2 * mRectSize));
// 加载第 5~7 个矩形
for (int j = 3; j > 0; j--) {
float left = width - (4 - j) * mRectSize + 5;
float right = width - (3 - j) * mRectSize;
float top = 2 * mRectSize + 5;
float bottom = 3 * mRectSize;
RectF rectF = new RectF(left, top, right, bottom);
mRectFs.add(rectF);
}
// 加载第 8 个矩形
mRectFs.add(new RectF(5, mRectSize + 5, mRectSize, 2 * mRectSize));
// 加载中心第 9 个矩形
mRectFs.add(new RectF(mRectSize + 5, mRectSize + 5, 2 * mRectSize, 2 * mRectSize));
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
//执行真正的绘制矩形操作
drawNineRect(canvas);
drawNineBitmaps(canvas);
// // 填充奖品文字
drawNineText(canvas);
}
/**
* 在每个矩形中填充奖品图片
* left:The position of the left side of the bitmap being drawn
* top:The position of the top side of the bitmap being drawn
*/
private void drawNineBitmaps(final Canvas canvas) {
for (int i = 0; i < mRectFs.size(); i++) {
RectF rectF = mRectFs.get(i);
// 将图片设置在每个矩形中央
// if (i == 8) {
// left = rectF.left + mRectSize / 4;
// top = rectF.top + mRectSize / 4;
// } else {
// left = rectF.left + mRectSize / 4;
// top = rectF.top + mRectSize / 6;
// }
left = rectF.left + mRectSize / 4;
top = rectF.top + mRectSize / 4;
//加载本地图片
// canvas.drawBitmap(Bitmap.createScaledBitmap(BitmapFactory.decodeResource(getResources(), mLuckyPrizes[i]), mRectSize / 2, mRectSize / 2, false), left, top, null);
//加载网络图片
if (null != bitmap[i]) {
canvas.drawBitmap(Bitmap.createScaledBitmap(bitmap[i], mRectSize / 2, mRectSize / 2, false), left, top, null);
EventBusIsCJ eventBusIsCJ = new EventBusIsCJ(1);
EventBus.getDefault().post(eventBusIsCJ);
}
}
}
/**
* 在每个矩形中央填充文字,代替抽奖图片
* x:he x-coordinate of the origin of the text being drawn
* y:The y-coordinate of the baseline of the text being drawn
*/
private void drawNineText(Canvas canvas) {
for (int i = 0; i < mRectFs.size(); i++) {
RectF rectF = mRectFs.get(i);
float x = rectF.left + mRectSize / 4; // 将文字设置在每个矩形中央
float y = rectF.top + mRectSize - 40;
mPaint.setColor(Color.parseColor("#B61320"));
mPaint.setStyle(Paint.Style.FILL);
mPaint.setTextSize(32); // unit px
if (null != mPrizeDescription[i]) {
if (i == mRectFs.size() - 1) {
canvas.drawText("", x, y, mPaint);
} else {
canvas.drawText(mPrizeDescription[i], x, y, mPaint);
}
}
}
}
/**
* 执行真正的绘制矩形操作
*/
private void drawNineRect(Canvas canvas) {
for (int x = 0; x < mRectFs.size(); x++) {
RectF rectF = mRectFs.get(x);
if (x == 8) {//第九个背景颜色
mPaint.setColor(Color.parseColor("#ffdf47"));
} else {
if (mCurrentPosition == x) {//选中颜色
mPaint.setColor(Color.parseColor("#f0c595"));
} else {//正常颜色
mPaint.setColor(mItemColor[x % 2]); // 标记当前转盘经过的位置
}
}
canvas.drawRect(rectF, mPaint);
}
}
@SuppressLint("ClickableViewAccessibility")
@Override
public boolean onTouchEvent(MotionEvent event) {
if (event.getAction() == MotionEvent.ACTION_DOWN) {
mShouldStartFlag = mRectFs.get(8).contains(event.getX(), event.getY());
return true;
}
if (event.getAction() == MotionEvent.ACTION_UP) {
if (mShouldStartFlag) {
if (mRectFs.get(8).contains(event.getX(), event.getY())) {
// mLuckAnimationEndListener.onClickLuck();
if (SpUtil.get(ConstantUtil.ISDRAW, "").equals("true")) {
rightDatelist();
} else {
ToastUtils.ToastCllShow("您的抽奖次数已用完");
}
}
mShouldStartFlag = false;
}
}
return super.onTouchEvent(event);
}
/**
* 抽奖计算 post 请求
* (需要把参数放到request Body里面,并且在在header里面申明请求类型为“application/json”)
*/
private void rightDatelist() {
String url = NetConst.CJJS;
System.out.println("====>>抽奖计算url:" + url);
JSONObject jsonObjectTemp = new JSONObject();
try {
jsonObjectTemp.put("api_token", SpUtil.get(ConstantUtil.TokenApi, ""));
jsonObjectTemp.put("appid", SpUtil.get(ConstantUtil.APPID, ""));
jsonObjectTemp.put("type", "1");
jsonObjectTemp.put("member_id", SpUtil.get(ConstantUtil.UserID, ""));
} catch (JSONException e) {
e.printStackTrace();
}
String json = jsonObjectTemp.toString();
System.out.println("抽奖计算post传json:" + json);
//获取网络工具类实例
Okhttp3Utils netUtils = Okhttp3Utils.getInstance();
netUtils.doPostJson(url, json, new Okhttp3Utils.MyNetCall() {
@Override
public void success(Call call, Response response) throws IOException {
try {
String star = response.body().string();
System.out.println("===>>抽奖计算成功:" + star);
/**把data下的数据转换成json对象**/
final JSONObject jDat = new JSONObject(star);
message = jDat.getString("message");
if (!jDat.getString("code").equals("0")) {
// 加载完数据之后,启动滑动
Message msg = new Message();
msg.what = 2;
handler1.sendMessage(msg);
}
if (jDat.getString("code").equals("0")) {
bean = JsonCllUtil.parseJsonToBean(jDat.getString("data"), LuckyViewBean.class);
// 加载完数据之后,启动滑动
Message msg = new Message();
msg.what = 1;
handler1.sendMessage(msg);
} else if (jDat.getString("code").equals("3")) {
MyApplication.ISDL();
} else {
// 加载完数据之后,启动滑动
Message msg = new Message();
msg.what = 2;
handler1.sendMessage(msg);
}
} catch (Exception e) {
}
}
@Override
public void failed(Call call, IOException e) {
// 加载完数据之后,启动滑动
Message msg = new Message();
msg.what = 2;
handler1.sendMessage(msg);
}
});
}
@SuppressLint("HandlerLeak")
Handler handler1 = new Handler() {
@Override
public void handleMessage(Message msg) {
switch (msg.what) {
case 1:
if (SpUtil.get(ConstantUtil.ISDRAW, "").equals("true")) {//可抽奖
startAnim(); // 判断只有手指落下和抬起都在中间的矩形内时才开始执行动画抽奖
SpUtil.put(ConstantUtil.ISDRAW, bean.is_draw);
} else {
ToastUtils.ToastCllShow(message);
}
break;
case 2:
ToastUtils.ToastCllShow(message);
break;
}
}
};
/**
* 开始动画
*/
private void startAnim() {
if (!mShouldStartNextTurn) {
return;
}
//本地设置随机数中间位置
// Random random = new Random();
// setLuckNum(random.nextInt(8));//开始抽奖的位置,转的圈数*8+中奖位置
//接口回调中奖位置
int cll = Integer.valueOf(bean.id).intValue();
int cllc = cll - 1;
setLuckNum(cllc);
ValueAnimator animator = ValueAnimator.ofInt(mStartLuckPosition, mRepeatCount * 8 + mLuckNum)
.setDuration(6000);
animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
final int position = (int) animation.getAnimatedValue();
setCurrentPosition(position % 8);
mShouldStartNextTurn = false;
}
});
animator.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
mShouldStartNextTurn = true;
mStartLuckPosition = mLuckNum;
//最终选中的位置
if (mLuckAnimationEndListener != null) {
mLuckAnimationEndListener.onLuckAnimationEnd(mCurrentPosition,
mPrizeDescription[mCurrentPosition]);
}
}
});
animator.setRepeatMode(ValueAnimator.RESTART);
animator.start();
}
private void setCurrentPosition(int position) {
mCurrentPosition = position;
invalidate(); // 强制刷新,在 UI 线程回调 onDraw()
}
/**
* 用于抽奖结果回调
*/
public interface OnLuckAnimationEndListener {
void onLuckAnimationEnd(int pos, String msg);
}
}
2.activity请求到数据赋值给工具类
//声明变量
Bitmap bits[] = new Bitmap[9];//图片数组
//在解析完数据后执行这局代码
new Thread(networkTask).start();
/**
* 网络操作相关的子线程
*/
Runnable networkTask = new Runnable() {
@Override
public void run() {
// TODO
// 在这里进行 http request.网络请求相关操作
for (int i = 0; i < bean.list.size(); i++) {
final int finalI = i;
BitmapUtil.returnBitmap(bean.list.get(i).thumb, new BitmapCallback() {
@Override
public void callback(Bitmap bitmap) {
if (null != bitmap) {
Message msg = new Message();
msg.arg1 = finalI;
msg.obj = bitmap;
handler.sendMessage(msg);
}
}
});
}
}
};
Handler handler = new Handler() {
@Override
public void handleMessage(Message msg) {
super.handleMessage(msg);
int code = msg.arg1;
Bitmap bitmap = (Bitmap) msg.obj;
// TODO
// UI界面的更新等相关操作
if (null != bitmap) {
bits[code] = bitmap;
if (code == bean.list.size() - 1) {
bits[8] = MyApplication.BMM();
String[] mPrizeDescription = {bean.list.get(0).name, bean.list.get(1).name, bean.list.get(2).name, bean.list.get(3).name, bean.list.get(4).name, bean.list.get(5).name, bean.list.get(6).name, bean.list.get(7).name, "开始"};
luckview.setBitmap(bits, mPrizeDescription);
}
}
}
};
3.xml布局
<pinbidarider.hsrd.com.pinbidarider.view.LuckyView
android:id="@+id/luckview"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_centerHorizontal="true"
android:layout_marginLeft="15dp"
android:layout_marginTop="85dp"
android:layout_marginRight="15dp"
android:layout_marginBottom="10dp" />
4.BitmapUtil工具类和BitmapCallback
package pinbidarider.hsrd.com.pinbidarider.utils;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import java.io.IOException;
import java.io.InputStream;
import java.net.HttpURLConnection;
import java.net.MalformedURLException;
import java.net.URL;
public class BitmapUtil {
/**
* 根据图片的url路径获得Bitmap对象
*
* @param url
* @return
*/
public static Bitmap returnBitmap(String url, BitmapCallback callBack) {
URL fileUrl = null;
Bitmap bitmap = null;
try {
fileUrl = new URL(url);
} catch (MalformedURLException e) {
e.printStackTrace();
}
try {
HttpURLConnection conn = (HttpURLConnection) fileUrl
.openConnection();
conn.setDoInput(true);
conn.connect();
InputStream is = conn.getInputStream();
bitmap = BitmapFactory.decodeStream(is);
is.close();
callBack.callback(bitmap);
} catch (IOException e) {
e.printStackTrace();
}
return bitmap;
}
}
package pinbidarider.hsrd.com.pinbidarider.utils;
import android.graphics.Bitmap;
public interface BitmapCallback {
void callback(Bitmap bitmap);
}
二:大转盘
1.转盘抽奖的工具类:
package cll.com.myapplication;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.Rect;
import android.graphics.RectF;
import android.util.AttributeSet;
import android.util.Log;
import android.util.TypedValue;
import android.view.SurfaceHolder;
import android.view.SurfaceHolder.Callback;
import android.view.SurfaceView;
/**
*工具类
*/
public class BitWheelView extends SurfaceView implements Callback, Runnable {
private SurfaceHolder mHolder;
/**
* 与SurfaceHolder绑定的Canvas
*/
private Canvas mCanvas;
/**
* 用于绘制的线程
*/
private Thread t;
/**
* 线程的控制开关
*/
private boolean isRunning;
/**
* 抽奖的文字
*/
private String[] mStrs = new String[]{"单反相机", "IPAD", "恭喜发财", "IPHONE",
"妹子一只", "恭喜发财"};
/**
* 每个盘块的颜色
*/
private int[] mColors = new int[]{0xFFFFC300, 0xFFF17E01, 0xFFFFC300,
0xFFF17E01, 0xFFFFC300, 0xFFF17E01};
/**
* 与文字对应的图片
*/
private int[] mImgs = new int[]{R.mipmap.danfan, R.mipmap.ipad,
R.mipmap.f040, R.mipmap.iphone, R.mipmap.meizi,
R.mipmap.f040};
/**
* 与文字对应图片的bitmap数组
*/
private Bitmap[] mImgsBitmap;
/**
* 盘块的个数
*/
private int mItemCount = 6;
/**
* 绘制盘块的范围
*/
private RectF mRange = new RectF();
/**
* 圆的直径
*/
private int mRadius;
/**
* 绘制盘快的画笔
*/
private Paint mArcPaint;
/**
* 绘制文字的画笔
*/
private Paint mTextPaint;
/**
* 滚动的速度
*/
private double mSpeed;
private volatile float mStartAngle = 0;
/**
* 是否点击了停止
*/
private boolean isShouldEnd;
/**
* 控件的中心位置
*/
private int mCenter;
/**
* 控件的padding,这里我们认为4个padding的值一致,以paddingleft为标准
*/
private int mPadding;
/**
* 背景图的bitmap
*/
private Bitmap mBgBitmap = BitmapFactory.decodeResource(getResources(),
R.mipmap.bg2);
/**
* 文字的大小
*/
private float mTextSize = TypedValue.applyDimension(
TypedValue.COMPLEX_UNIT_SP, 20, getResources().getDisplayMetrics());
public BitWheelView(Context context) {
this(context, null);
}
public BitWheelView(Context context, AttributeSet attrs) {
super(context, attrs);
mHolder = getHolder();
mHolder.addCallback(this);
// setZOrderOnTop(true);// 设置画布 背景透明
// mHolder.setFormat(PixelFormat.TRANSLUCENT);
setFocusable(true);
setFocusableInTouchMode(true);
this.setKeepScreenOn(true);
}
/**
* 设置控件为正方形
*/
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
int width = Math.min(getMeasuredWidth(), getMeasuredHeight());
// 获取圆形的直径
mRadius = width - getPaddingLeft() - getPaddingRight();
// padding值
mPadding = getPaddingLeft();
// 中心点
mCenter = width / 2;
setMeasuredDimension(width, width);
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
// 初始化绘制圆弧的画笔
mArcPaint = new Paint();
mArcPaint.setAntiAlias(true);
mArcPaint.setDither(true);
// 初始化绘制文字的画笔
mTextPaint = new Paint();
mTextPaint.setColor(0xFFffffff);
mTextPaint.setTextSize(mTextSize);
// 圆弧的绘制范围
mRange = new RectF(getPaddingLeft(), getPaddingLeft(), mRadius
+ getPaddingLeft(), mRadius + getPaddingLeft());
// 初始化图片
mImgsBitmap = new Bitmap[mItemCount];
for (int i = 0; i < mItemCount; i++) {
mImgsBitmap[i] = BitmapFactory.decodeResource(getResources(),
mImgs[i]);
}
// 开启线程
isRunning = true;
t = new Thread(this);
t.start();
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width,
int height) {
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
// 通知关闭线程
isRunning = false;
}
@Override
public void run() {
// 不断的进行draw
while (isRunning) {
long start = System.currentTimeMillis();
draw();
long end = System.currentTimeMillis();
try {
if (end - start < 50) {
Thread.sleep(50 - (end - start));
}
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
private void draw() {
try {
// 获得canvas
mCanvas = mHolder.lockCanvas();
if (mCanvas != null) {
// 绘制背景图
drawBg();
/**
* 绘制每个块块,每个块块上的文本,每个块块上的图片
*/
float tmpAngle = mStartAngle;
float sweepAngle = (float) (360 / mItemCount);
for (int i = 0; i < mItemCount; i++) {
// 绘制快快
mArcPaint.setColor(mColors[i]);
// mArcPaint.setStyle(Style.STROKE);
mCanvas.drawArc(mRange, tmpAngle, sweepAngle, true,
mArcPaint);
// 绘制文本
drawText(tmpAngle, sweepAngle, mStrs[i]);
// 绘制Icon
drawIcon(tmpAngle, i);
tmpAngle += sweepAngle;
}
// 如果mSpeed不等于0,则相当于在滚动
mStartAngle += mSpeed;
// 点击停止时,设置mSpeed为递减,为0值转盘停止
if (isShouldEnd) {
mSpeed -= 1;
}
if (mSpeed <= 0) {
mSpeed = 0;
isShouldEnd = false;
}
// 根据当前旋转的mStartAngle计算当前滚动到的区域
calInExactArea(mStartAngle);
}
} catch (Exception e) {
e.printStackTrace();
} finally {
if (mCanvas != null)
mHolder.unlockCanvasAndPost(mCanvas);
}
}
/**
* 根据当前旋转的mStartAngle计算当前滚动到的区域 绘制背景,不重要,完全为了美观
*/
private void drawBg() {
mCanvas.drawColor(0xFFFFFFFF);
mCanvas.drawBitmap(mBgBitmap, null, new Rect(mPadding / 2,
mPadding / 2, getMeasuredWidth() - mPadding / 2,
getMeasuredWidth() - mPadding / 2), null);
}
/**
* 根据当前旋转的mStartAngle计算当前滚动到的区域
*
* @param startAngle
*/
public void calInExactArea(float startAngle) {
// 让指针从水平向右开始计算
float rotate = startAngle + 90;
rotate %= 360.0;
for (int i = 0; i < mItemCount; i++) {
// 每个的中奖范围
float from = 360 - (i + 1) * (360 / mItemCount);
float to = from + 360 - (i) * (360 / mItemCount);
if ((rotate > from) && (rotate < to)) {
Log.d("TAG", mStrs[i]);
return;
}
}
}
/**
* 绘制图片
*
* @param startAngle
* @param
* @param i
*/
private void drawIcon(float startAngle, int i) {
// 设置图片的宽度为直径的1/8
int imgWidth = mRadius / 8;
float angle = (float) ((30 + startAngle) * (Math.PI / 180));
int x = (int) (mCenter + mRadius / 2 / 2 * Math.cos(angle));
int y = (int) (mCenter + mRadius / 2 / 2 * Math.sin(angle));
// 确定绘制图片的位置
Rect rect = new Rect(x - imgWidth / 2, y - imgWidth / 2, x + imgWidth
/ 2, y + imgWidth / 2);
mCanvas.drawBitmap(mImgsBitmap[i], null, rect, null);
}
/**
* 绘制文本
*
* @param
* @param startAngle
* @param sweepAngle
* @param string
*/
private void drawText(float startAngle, float sweepAngle, String string) {
Path path = new Path();
path.addArc(mRange, startAngle, sweepAngle);
float textWidth = mTextPaint.measureText(string);
// 利用水平偏移让文字居中
float hOffset = (float) (mRadius * Math.PI / mItemCount / 2 - textWidth / 2);// 水平偏移
float vOffset = mRadius / 2 / 6;// 垂直偏移
mCanvas.drawTextOnPath(string, path, hOffset, vOffset, mTextPaint);
}
/**
* 点击开始旋转
*
* @param luckyIndex
*/
public void luckyStart(int luckyIndex) {
// 每项角度大小
float angle = (float) (360 / mItemCount);
// 中奖角度范围(因为指针向上,所以水平第一项旋转到指针指向,需要旋转210-270;)
float from = 270 - (luckyIndex + 1) * angle;
float to = from + angle;
// 停下来时旋转的距离
float targetFrom = 4 * 360 + from;
/**
* <pre>
* (v1 + 0) * (v1+1) / 2 = target ;
* v1*v1 + v1 - 2target = 0 ;
* v1=-1+(1*1 + 8 *1 * target)/2;
* </pre>
*/
float v1 = (float) (Math.sqrt(1 * 1 + 8 * 1 * targetFrom) - 1) / 2;
float targetTo = 4 * 360 + to;
float v2 = (float) (Math.sqrt(1 * 1 + 8 * 1 * targetTo) - 1) / 2;
mSpeed = (float) (v1 + Math.random() * (v2 - v1));
isShouldEnd = false;
}
public void luckyEnd() {
mStartAngle = 0;
isShouldEnd = true;
}
public boolean isStart() {
return mSpeed != 0;
}
public boolean isShouldEnd() {
return isShouldEnd;
}
}
------------------就那么简单,有不懂得自己下demo看,不喜勿喷(九宫格是后面改良过的没有demo,链接上的demo是之前的九宫格和大转盘)、
------------------demo地址:点击打开链接