POJ 1350

Language:
Cabric Number Problem
Time Limit: 1000MS Memory Limit: 65536K
Total Submissions: 9777 Accepted: 2978

Description

If we input a number formed by 4 digits and these digits are not all of one same value, then it obeys the following law. Let us operate the number in the following way: 
(1) Arrange the digits in the way from bigger to smaller, such that it forms the biggest number that could be made from these 4 digits; 
(2) Arrange the digits in the way from smaller to bigger, such that it forms the smallest number that could be made from these 4 digits (If there is 0 among these 4 digits, the number obtained may be less than four digits); 
(3) Find the difference of these two numbers that is a new four digital number. 
Repeat the above process, we can finally always get the result 6174 or 0. 
Please write the program to realize the above algorithm. 

Input

Each case is a line of an integer.-1 denotes the end of input.

Output

If the integer is formed exactly by 4 digits and these digits are not all of one same value, then output from the program should show the procedure for finding this number and the number of repetition times. Otherwise output "No!!".

Sample Input

5364
2221
4444
-1

Sample Output

N=5364:
6543-3456=3087
8730-378=8352
8532-2358=6174
Ok!! 3 times
N=2221:
2221-1222=999
999-999=0
Ok!! 2 times
N=4444:
No!!
#include <stdio.h>
#include <string.h>
#include <assert.h>
int get_next(int x)
{
	assert(x >= 0);
	char s[100];
	sprintf(s,"%d",x);
	int size = strlen(s);
	int a,b;
	for(int i = 0; i < size; i++)
		for(int j = i + 1; j < size; j++)
			{
				if(s[i] > s[j])
				{
					char temp;
					temp = s[i];
					s[i] = s[j];
					s[j] = temp;
				}
			}
	sscanf(s,"%d",&b);
	for(int k = 0; k < size/2; k++)
	{
		char t = s[k];
		s[k] = s[size-1-k];
		s[size-1-k] = t;
	}
	sscanf(s,"%d",&a);
	printf("%d-%d=%d\n",a,b,a - b);
	return a - b;
}
int main(int argc, char *argv[]) {
	int num;
	while(scanf("%d",&num)==1)
	{
		if(num == -1)break;
		printf("N=%d:\n",num);
		char A[30];
		sprintf(A,"%d",num);
		if((strlen(A)!=4)||(A[0]==A[1]&&A[1]==A[2]&&A[2]==A[3]))
		{
			printf("No!!\n");
			continue;
		}
		int count = 1;
		int result = get_next(num);
		while((result!=6174)&&(result!=0))
		{
			result = get_next(result);
			count++;
		}
		printf("Ok!! %d times\n",count);
	}
	return 0;
}


一、综合实战—使用极轴追踪方式绘制信号灯 实战目标:利用对象捕捉追踪和极轴追踪功能创建信号灯图形 技术要点:结合两种追踪方式实现精确绘图,适用于工程制图中需要精确定位的场景 1. 切换至AutoCAD 操作步骤: 启动AutoCAD 2016软件 打开随书光盘中的素材文件 确认工作空间为"草图与注释"模式 2. 绘图设置 1)草图设置对话框 打开方式:通过"工具→绘图设置"菜单命令 功能定位:该对话框包含捕捉、追踪等核心绘图辅助功能设置 2)对象捕捉设置 关键配置: 启用对象捕捉(F3快捷键) 启用对象捕捉追踪(F11快捷键) 勾选端点、中心、圆心、象限点等常用捕捉模式 追踪原理:命令执行时悬停光标可显示追踪矢量,再次悬停可停止追踪 3)极轴追踪设置 参数设置: 启用极轴追踪功能 设置角度增量为45度 确认后退出对话框 3. 绘制信号灯 1)绘制圆形 执行命令:"绘图→圆→圆心、半径"命令 绘制过程: 使用对象捕捉追踪定位矩形中心作为圆心 输入半径值30并按Enter确认 通过象限点捕捉确保圆形位置准确 2)绘制直线 操作要点: 选择"绘图→直线"命令 捕捉矩形上边中点作为起点 捕捉圆的上象限点作为终点 按Enter结束当前直线命令 重复技巧: 按Enter可重复最近使用的直线命令 通过圆心捕捉和极轴追踪绘制放射状直线 最终形成完整的信号灯指示图案 3)完成绘制 验证要点: 检查所有直线是否准确连接圆心和象限点 确认极轴追踪的45度增量是否体现 保存绘图文件(快捷键Ctrl+S)
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