<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[游戏点滴]]></title><description><![CDATA[记录自己在游戏制作中的感悟和体会       微博: weibo.com/amazonzx]]></description><link>https://blog.youkuaiyun.com/Amazonzx</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; Amazonzx]]></copyright><item><title><![CDATA[2013感悟]]></title><link>https://blog.youkuaiyun.com/Amazonzx/article/details/18909815</link><guid>https://blog.youkuaiyun.com/Amazonzx/article/details/18909815</guid><author>Amazonzx</author><pubDate>Mon, 03 Feb 2014 15:21:30 +0800</pubDate><description><![CDATA[春节，终于有点时间可以停下来，让自己好好总结下过去一年所做的事情。
1、对于我们收费的技术支持服务，回答了大量的问题，平均每个问题的解答时间为14工作小时（一天按9个工作小时算），即基本上1.5天可解决一个技术问题。这是我们整个团队的成绩，作为我，很高兴自己能成为其中的一份子。
2、对于免费的技术支持，通过Email、微博、微信、QQ等渠道，不完全统计回答的问题已超过5000个，其中因回答问题]]></description><category></category></item><item><title><![CDATA[我的Unity之旅]]></title><link>https://blog.youkuaiyun.com/Amazonzx/article/details/8662942</link><guid>https://blog.youkuaiyun.com/Amazonzx/article/details/8662942</guid><author>Amazonzx</author><pubDate>Tue, 12 Mar 2013 11:47:23 +0800</pubDate><description><![CDATA[本系列文章由 Amazonzx 编写，欢迎转载，转载请注明出处。


http://blog.youkuaiyun.com/amazonzx/article/details/8662942


好久没有写blog了，为什么？因为这半年我加入了Unity。

 

Unity？是的，它是一个公司，不是Ubuntu的Unity，而是一个引擎公司，它创造了一个叫做Unity3D的游戏引擎。]]></description><category></category></item><item><title><![CDATA[Unity3D游戏制作（四）——Asset Server搭建]]></title><link>https://blog.youkuaiyun.com/Amazonzx/article/details/7980117</link><guid>https://blog.youkuaiyun.com/Amazonzx/article/details/7980117</guid><author>Amazonzx</author><pubDate>Fri, 14 Sep 2012 17:53:02 +0800</pubDate><description><![CDATA[本系列文章由 Amazonzx 编写，欢迎转载，转载请注明出处。

http://blog.youkuaiyun.com/amazonzx/article/details/7980117



Asset Server是目前Unity内部自带的资源版本管理工具，类似于我们平时所熟知的SVN，perForce，但对于目前的Unity，Asset
 Server要比SVN和perForce等版本控制]]></description><category></category></item><item><title><![CDATA[Unity3D游戏制作（三）——移动平台上的角色阴影制作]]></title><link>https://blog.youkuaiyun.com/Amazonzx/article/details/7973740</link><guid>https://blog.youkuaiyun.com/Amazonzx/article/details/7973740</guid><author>Amazonzx</author><pubDate>Thu, 13 Sep 2012 10:21:40 +0800</pubDate><description><![CDATA[本系列文章由 Amazonzx 编写，欢迎转载，转载请注明出处。
http://blog.youkuaiyun.com/amazonzx/article/details/7973740
 
本文将重点介绍两种目前在移动平台上的主流阴影制作技术，同时也会简单介绍两种移动平台上相对较为高级的动态阴影生成方法。
由于目前主流使用Unity3.x在移动平台上并不支持阴影的动态生成技术，所以目前最普遍流行同时性]]></description><category></category></item><item><title><![CDATA[Unity3D游戏制作（二）——如何渲染3D角色]]></title><link>https://blog.youkuaiyun.com/Amazonzx/article/details/7935341</link><guid>https://blog.youkuaiyun.com/Amazonzx/article/details/7935341</guid><author>Amazonzx</author><pubDate>Sun, 02 Sep 2012 21:16:15 +0800</pubDate><description><![CDATA[本系列文章由 Amazonzx 编写，欢迎转载，转载请注明出处。
http://blog.youkuaiyun.com/amazonzx/article/details/7935341

本文主要介绍一下如何利用Shader来渲染游戏中的3D角色，以及如何利用Unity提供的Surface Shader来书写自定义Shader。


一、       从Shader开始
1、通过Assets->]]></description><category></category></item><item><title><![CDATA[Unity3D游戏制作（一）——3D横版场景的角色移动控制]]></title><link>https://blog.youkuaiyun.com/Amazonzx/article/details/7824112</link><guid>https://blog.youkuaiyun.com/Amazonzx/article/details/7824112</guid><author>Amazonzx</author><pubDate>Thu, 02 Aug 2012 18:10:23 +0800</pubDate><description><![CDATA[本系列文章由 Amazonzx 编写，欢迎转载，转载请注明出处。
http://blog.youkuaiyun.com/amazonzx/article/details/7824112
 
开博写Unity的东西也写了好多，但大部分都是翻译，原创很少，接下来的一段日子，我会多写一些原创文章，介绍一些在项目中积累的简单实用的技术。
 
一、导入场景，并在场景中加入TouchPlane
TouchPl]]></description><category></category></item><item><title><![CDATA[Unity3D图像后处理特效]]></title><link>https://blog.youkuaiyun.com/Amazonzx/article/details/7750689</link><guid>https://blog.youkuaiyun.com/Amazonzx/article/details/7750689</guid><author>Amazonzx</author><pubDate>Mon, 16 Jul 2012 11:21:10 +0800</pubDate><description><![CDATA[最近两个月在工作之余帮Unity圣典论坛做了一些脚本翻译，现把它贴到blog中，方便以后查看。如果大家发现翻译错误或不妥之处，还请多多指出，方便改正。
另外，圣典论坛在我看来是目前国内最火的Unity论坛，上面不仅资源丰富，也有不少讨论贴子，希望大家多去交流淘宝。
 
翻译列表如下：
       Antialiasing (PostEffect)     
       Bloom a]]></description><category></category></item><item><title><![CDATA[Unity3D图像后处理特效——Vortex image effect]]></title><link>https://blog.youkuaiyun.com/Amazonzx/article/details/7750597</link><guid>https://blog.youkuaiyun.com/Amazonzx/article/details/7750597</guid><author>Amazonzx</author><pubDate>Mon, 16 Jul 2012 10:52:20 +0800</pubDate><description><![CDATA[The 
Vortex image effect distorts the rendered image within a circular region. Pixels in the image are displaced around a central circular area by a specified angle; the amount of displacement reduce]]></description><category></category></item><item><title><![CDATA[Unity3D图像后处理特效——Twirl image effect]]></title><link>https://blog.youkuaiyun.com/Amazonzx/article/details/7750575</link><guid>https://blog.youkuaiyun.com/Amazonzx/article/details/7750575</guid><author>Amazonzx</author><pubDate>Mon, 16 Jul 2012 10:49:43 +0800</pubDate><description><![CDATA[The 
Twirl image effect distorts the rendered image within a circular region. The pixels at the centre of the circle are rotated by a specified angle; the rotation for other pixels in the circle decr]]></description><category></category></item><item><title><![CDATA[Unity3D图像后处理特效——Screen Space Ambient Occlusion (SSAO) image effect]]></title><link>https://blog.youkuaiyun.com/Amazonzx/article/details/7750547</link><guid>https://blog.youkuaiyun.com/Amazonzx/article/details/7750547</guid><author>Amazonzx</author><pubDate>Mon, 16 Jul 2012 10:46:55 +0800</pubDate><description><![CDATA[Screen Space Ambient Occlusion (SSAO) approximates
Ambient Occlusion in realtime, as an image post-processing effect. It darkens creases,
 holes and surfaces that are close to each other. In real li]]></description><category></category></item><item><title><![CDATA[Unity3D图像后处理特效——Sepia Tone image effect]]></title><link>https://blog.youkuaiyun.com/Amazonzx/article/details/7750536</link><guid>https://blog.youkuaiyun.com/Amazonzx/article/details/7750536</guid><author>Amazonzx</author><pubDate>Mon, 16 Jul 2012 10:43:14 +0800</pubDate><description><![CDATA[Sepia Tone is a simple image effect that tints an image to resemble an old photograph.

棕褐色色调映射是一个简单的图像特效，它可以使图片呈现出老照片的效果。
 
As with the other
image effects, this effect
 is only available in Un]]></description><category></category></item><item><title><![CDATA[Unity3D图像后处理特效——Noise image effect]]></title><link>https://blog.youkuaiyun.com/Amazonzx/article/details/7750438</link><guid>https://blog.youkuaiyun.com/Amazonzx/article/details/7750438</guid><author>Amazonzx</author><pubDate>Mon, 16 Jul 2012 10:39:38 +0800</pubDate><description><![CDATA[Noise is an image postprocessing effect that can simulate both TV and VCR noise.

添加噪声是一种模拟TV和VCR噪声的图像特效。
 
As with the other
image effects, this
 effect is only available in Unity Pro and you m]]></description><category></category></item><item><title><![CDATA[Unity3D图像后处理特效——Motion Blur image effect]]></title><link>https://blog.youkuaiyun.com/Amazonzx/article/details/7750428</link><guid>https://blog.youkuaiyun.com/Amazonzx/article/details/7750428</guid><author>Amazonzx</author><pubDate>Mon, 16 Jul 2012 10:22:10 +0800</pubDate><description><![CDATA[Motion Blur image effect enhances fast-moving scenes by leaving "motion trails" of previously rendered frames.
运动模糊图像特效通过将“运动轨迹”上之前渲染帧的图像保留下来来增强场景快速运动的感觉。
 
Like all 
image effects, Motion Blur]]></description><category></category></item><item><title><![CDATA[Unity3D图像后处理特效——Bloom and Lens Flares]]></title><link>https://blog.youkuaiyun.com/Amazonzx/article/details/7750384</link><guid>https://blog.youkuaiyun.com/Amazonzx/article/details/7750384</guid><author>Amazonzx</author><pubDate>Mon, 16 Jul 2012 10:16:03 +0800</pubDate><description><![CDATA[Blooming is the optical effect where light from a bright source (such as a glint) appears to leak into surrounding objects. The
Bloom and Lens Flares image effect adds bloom and also automatically ge]]></description><category></category></item><item><title><![CDATA[Unity3D图像后处理特效——Grayscale image effect]]></title><link>https://blog.youkuaiyun.com/Amazonzx/article/details/7750136</link><guid>https://blog.youkuaiyun.com/Amazonzx/article/details/7750136</guid><author>Amazonzx</author><pubDate>Mon, 16 Jul 2012 09:54:40 +0800</pubDate><description><![CDATA[Grayscale is a simple image effect that changes colors to grayscale by default. It can also use a Texture Ramp texture to remap luminance to arbitrary colors. 
灰度图像特效是一种将原始颜色转变成灰度的图像特效。它可以使用一个Texture]]></description><category></category></item><item><title><![CDATA[Unity3D图像后处理特效——Glow image effect]]></title><link>https://blog.youkuaiyun.com/Amazonzx/article/details/7749488</link><guid>https://blog.youkuaiyun.com/Amazonzx/article/details/7749488</guid><author>Amazonzx</author><pubDate>Sun, 15 Jul 2012 21:22:10 +0800</pubDate><description><![CDATA[Glow (sometimes called "Bloom") can dramatically enhance the rendered image by making overbright parts "glow"
 (e.g. sun, light sources, strong highlights). The Bloom and Lens Flares
 image effect g]]></description><category></category></item><item><title><![CDATA[Unity3D图像后处理特效——Edge Detection image effect]]></title><link>https://blog.youkuaiyun.com/Amazonzx/article/details/7749474</link><guid>https://blog.youkuaiyun.com/Amazonzx/article/details/7749474</guid><author>Amazonzx</author><pubDate>Sun, 15 Jul 2012 21:17:15 +0800</pubDate><description><![CDATA[Edge Detect image effect adds black edges to the image wherever color differences exceed some threshold.

边缘检测图像特效在图像中某些颜色差异较大的地方加入黑边。
 
If more accurate geometry-based edge detection is required,]]></description><category></category></item><item><title><![CDATA[Unity3D图像后处理特效——Contrast Stretch image effect]]></title><link>https://blog.youkuaiyun.com/Amazonzx/article/details/7749452</link><guid>https://blog.youkuaiyun.com/Amazonzx/article/details/7749452</guid><author>Amazonzx</author><pubDate>Sun, 15 Jul 2012 21:13:25 +0800</pubDate><description><![CDATA[Contrast Stretch dynamically adjusts the contrast of the image according to the range of brightness levels it contains. The adjustment takes place gradually
 over a period of time, so the player can]]></description><category></category></item><item><title><![CDATA[Unity3D图像后处理特效——Color Correction image effect]]></title><link>https://blog.youkuaiyun.com/Amazonzx/article/details/7749422</link><guid>https://blog.youkuaiyun.com/Amazonzx/article/details/7749422</guid><author>Amazonzx</author><pubDate>Sun, 15 Jul 2012 21:07:04 +0800</pubDate><description><![CDATA[Color Correction allows you apply arbitrary color correction to your scene as a postprocessing effect (just like the Curves tool in
 Photoshop or Gimp). This page explains how to setup color correcti]]></description><category></category></item><item><title><![CDATA[Unity3D图像后处理特效——Blur image effect]]></title><link>https://blog.youkuaiyun.com/Amazonzx/article/details/7749412</link><guid>https://blog.youkuaiyun.com/Amazonzx/article/details/7749412</guid><author>Amazonzx</author><pubDate>Sun, 15 Jul 2012 20:59:57 +0800</pubDate><description><![CDATA[The 
Blur image effect blurs the rendered image in real-time. 
模糊图像特效实时地模糊所渲染出的图像。
 
As with the otherimage effects,
 this effect is only available in Unity Pro and you must have the Pro Standard]]></description><category></category></item></channel></rss>