if(0){
//局部坐标转换
var po2 = this.canvas.convertToNodeSpaceAR(touch.getLocation())
cc.log(po1.x,po1.y,' | ',po2.x, po2.y)
}else{
//全局坐标转换
po1 = this.bg.convertToWorldSpaceAR(po1)
po1 = cc.pSub(touch.getLocation(), po1)
}
var at = cc.radiansToDegrees(cc.pAngleSigned(po1, cc.p(0,1)))
this.hand.rotation = at
自定义事件
var event = new cc.Event.EventCustom(GameEvent.bugRun, true)
event.setUserData(this.node)
var ob = cc.find('script')
cc.find('script').dispatchEvent(event)