
- Python (后端示例,使用Flask框架)zhongmeijianshe.cn
python
from flask import Flask, render_template, request
app = Flask(name)
假设的游戏商品列表
games = [
{“id”: 1, “name”: “Game 1”, “price”: 9.99},
{“id”: 2, “name”: “Game 2”, “price”: 19.99},
# …
]
@app.route(‘/’)
def index():
return render_template(‘index.html’, games=games)
@app.route(‘/buy/int:game_id’, methods=[‘POST’])
def buy_game(game_id):
# 这里应该有用户认证、支付接口调用等逻辑
# 假设购买成功,返回成功消息
return “Game {} purchased successfully!”.format(game_id)
if name == ‘main’:
app.run(debug=True)
2. JavaScript (前端示例,使用React)
jsx
import React, { useState, useEffect } from ‘react’;
const GameList = () => {
const [games, setGames] = useState([]);
useEffect(() => {
// 假设从API获取游戏列表
fetch('/api/games')
.then(response => response.json())
.then(data => setGames(data));
}, []);
const handleBuy = (gameId) => {
// 调用后端API进行购买操作
fetch('/buy/' + gameId, { method: 'POST' })
.then(response => response.text())
.then(data => alert(data));
};
return (
<div>
{games.map(game => (
<div key={game.id}>
<h2>{game.name}</h2>
<p>Price: ${game.price}</p>
<button onClick={() => handleBuy(game.id)}>Buy</button>
</div>
))}
</div>
);
};
export default GameList;
3. Java (后端示例,使用Spring Boot)
Java代码较长且需要多个文件,但以下是一个Spring Boot控制器的简化示例:
java
import org.springframework.web.bind.annotation.*;
import java.util.Arrays;
import java.util.List;
@RestController
@RequestMapping(“/api”)
public class GameController {
// 假设的游戏商品列表
private static final List<Game> GAMES = Arrays.asList(
new Game(1, "Game 1", 9.99),
new Game(2, "Game 2", 19.99)
// ...
);
@GetMapping("/games")
public List<Game> getGames() {
return GAMES;
}
@PostMapping("/buy/{gameId}")
public String buyGame(@PathVariable int gameId) {
// 购买逻辑...
return "Game " + gameId + " purchased successfully!";
}
// Game类定义...
}
请注意,以上代码仅作为示例,并未涵盖完整的游戏商城功能。在实际项目中,你需要考虑更多的因素,如数据库设计、用户认证、安全性、错误处理、支付接口集成等。由于各种电脑语言都有其特定的应用场景和语法,这里我将为你展示几种常见编程语言中游戏商城的简化版代码概念或框架。请注意,完整的游戏商城系统通常涉及后端数据库、用户认证、支付接口集成等复杂功能,这里仅提供基本的前端或后端逻辑框架。
- Python (后端示例,使用Flask框架)
python
from flask import Flask, render_template, request
app = Flask(name)
假设的游戏商品列表
games = [
{“id”: 1, “name”: “Game 1”, “price”: 9.99},
{“id”: 2, “name”: “Game 2”, “price”: 19.99},
# …
]
@app.route(‘/’)
def index():
return render_template(‘index.html’, games=games)
@app.route(‘/buy/int:game_id’, methods=[‘POST’])
def buy_game(game_id):
# 这里应该有用户认证、支付接口调用等逻辑
# 假设购买成功,返回成功消息
return “Game {} purchased successfully!”.format(game_id)
if name == ‘main’:
app.run(debug=True)
2. JavaScript (前端示例,使用React)
jsx
import React, { useState, useEffect } from ‘react’;
const GameList = () => {
const [games, setGames] = useState([]);
useEffect(() => {
// 假设从API获取游戏列表
fetch('/api/games')
.then(response => response.json())
.then(data => setGames(data));
}, []);
const handleBuy = (gameId) => {
// 调用后端API进行购买操作
fetch('/buy/' + gameId, { method: 'POST' })
.then(response => response.text())
.then(data => alert(data));
};
return (
<div>
{games.map(game => (
<div key={game.id}>
<h2>{game.name}</h2>
<p>Price: ${game.price}</p>
<button onClick={() => handleBuy(game.id)}>Buy</button>
</div>
))}
</div>
);
};
export default GameList;
3. Java (后端示例,使用Spring Boot)
Java代码较长且需要多个文件,但以下是一个Spring Boot控制器的简化示例:
java
import org.springframework.web.bind.annotation.*;
import java.util.Arrays;
import java.util.List;
@RestController
@RequestMapping(“/api”)
public class GameController {
// 假设的游戏商品列表
private static final List<Game> GAMES = Arrays.asList(
new Game(1, "Game 1", 9.99),
new Game(2, "Game 2", 19.99)
// ...
);
@GetMapping("/games")
public List<Game> getGames() {
return GAMES;
}
@PostMapping("/buy/{gameId}")
public String buyGame(@PathVariable int gameId) {
// 购买逻辑...
return "Game " + gameId + " purchased successfully!";
}
// Game类定义...
}
请注意,以上代码仅作为示例,并未涵盖完整的游戏商城功能。在实际项目中,你需要考虑更多的因素,如数据库设计、用户认证、安全性、错误处理、支付接口集成等。
游戏商城简易实现

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