Unity根据Navmesh动态生成小地图

  1. 通过API:UnityEngine.AI.NavMeshTriangulation获取Navmesh信息
  2. 根据获取的Navmesh创建对应Mesh
  3. 创建Camera渲染创建的Mesh
  4. 设置Camera的RenderTexture获取相机渲染信息,生成对应的Texture
  5. 将生成之后的Texture赋给对应的UI
// Use this for initialization
	void Start ()
	{
		UITexture texture = GetComponent<UITexture> ();
		CreateNavmesh ();
		texture.mainTexture = CreateTexture ();
	}

	Texture2D CreateTexture ()
	{
		Texture2D t2d = new Texture2D (200, 200, TextureFormat.RGB24, false);

		Rect rct = new Rect (0, 0, 200, 200);
		RenderTexture renderTexture = new RenderTexture ((int)rct.width, (int)rct.height, 24);
		renderTexture.useMipMap = false;
		var oldActive = RenderTexture.active;
		RenderTexture.active = renderTexture;  

		GameObject goCamera = new GameObject ("NavMeshCamera");
		Camera m_camera = goCamera.AddComponent<Camera> ();
		Quaternion quaternion = m_camera.transform.rotation;
		m_camera.orthographic = true;
		m_camera.clearFlags = CameraClearFlags.So
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