<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[A_asher_的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/A_asher_</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; A_asher_]]></copyright><item><title><![CDATA[Linux驱动input子系统]]></title><link>https://blog.youkuaiyun.com/A_asher_/article/details/149346836</link><guid>https://blog.youkuaiyun.com/A_asher_/article/details/149346836</guid><author>A_asher_</author><pubDate>Tue, 15 Jul 2025 11:07:02 +0800</pubDate><description><![CDATA[input_handler这个结构体是事件驱动的主体，每一种处理方式对应一个handler结构体。注册input_handler，其实就是将input_hangler加入到input_handler_list当中。在输入子系统的设备驱动中，最重要的数据结构是struct input_dev，如下所示。在向Linux内核注册好input_dev后还需要获取具体的输入值作为输入事件上报给Linux内核。input_handle这个结构体用来连接input_dev和input_handler。]]></description><category></category></item><item><title><![CDATA[Linux下的进线程编程]]></title><link>https://blog.youkuaiyun.com/A_asher_/article/details/147817762</link><guid>https://blog.youkuaiyun.com/A_asher_/article/details/147817762</guid><author>A_asher_</author><pubDate>Fri, 09 May 2025 19:33:30 +0800</pubDate><description><![CDATA[宏观并行，微观串行
进程的状态进程调度的规则（进程调度算法）]]></description><category></category></item><item><title><![CDATA[Linux下的I/O系统编程]]></title><link>https://blog.youkuaiyun.com/A_asher_/article/details/147773886</link><guid>https://blog.youkuaiyun.com/A_asher_/article/details/147773886</guid><author>A_asher_</author><pubDate>Wed, 07 May 2025 23:15:41 +0800</pubDate><description><![CDATA[Linux系统下的系统I/O编程]]></description><category></category></item></channel></rss>