设计模式之策略模式
在jdk1.8之后,为了和之前的接口进行兼容,接口里面必须方法实现,因为要支持lambda表达式。
comparator接口,就是用到了策略模式

同样,java.lang中的comparable接口,也是策略模式



环境准备
初始化
- 定义一个排序工具(选择排序法),再定义一个其他类,自定义一个int类型的数组,调用sort方法。
package com.cyc.design.strategy;
import java.util.Arrays;
/**
* @author chenyunchang
* @version 1.0
* @date 2021/6h/1 15:05
* @Description: 主方法
*/
public class Main {
public static void main(String[] args) {
int[] a = {9, 2, 3, 5, 7, 1, 4};
Sorter sorter = new Sorter();
sorter.sort(a);
System.out.println(Arrays.toString(a));
}
}
package com.cyc.design.strategy;
/**
* @author fei
* 选择法排序
*/
public class Sorter {
public void sort(int[] arr) {
for (int i = 0; i < arr.length - 1; i++) {
int minPos = i;
for (int j = i + 1; j < arr.length; j++) {
minPos = arr[j] < arr[minPos] ? j : minPos;
}
swap(arr, i, minPos);
}
}
static void swap(int[] arr, int i, int j) {
int temp = arr[i];
arr[i] = arr[j];
arr[j] = temp;
}
}
- 输出结果
[1, 2, 3, 4, 5, 7, 9]
Process finished with exit code 0
- 思考:这里要排序的是int数组,如果要排序double数组,还要再写一遍double类型的排序算法吗?同样的算法实现好多遍?
尝试变通
- 新建一个类,Cat,有体重,身高属性,里面写一个compareTo方法
package com.cyc.design.strategy;
/**
* @author chenyunchang
* @version 1.0
* @date 2021/6/1 15:36
*/
public class Cat {
int weight, height;
public Cat(int weight, int height) {
this.weight = weight;
this.height = height;
}
public int compareTo(Cat c) {
if (this.weight < c.weight) {
return -1;
} else if (this.weight > c.weight) {
return 1;
} else {
return 0;
}
}
@Override
public String toString() {
return "Cat{" +
"weight=" + weight +
", height=" + height +
'}';
}
}
- 改造sort方法
package com.cyc.design.strategy;
/**
* @author fei
* 选择法排序
*/
public class Sorter {
public void sort(Cat[] arr) {
for (int i = 0; i < arr.length - 1; i++) {
int minPos = i;
for (int j = i + 1; j < arr.length; j++) {
minPos = arr[j].compareTo(arr[minPos]) == -1 ? j : minPos;
}
swap(arr, i, minPos);
}
}
static void swap(Cat[] arr, int i, int j) {
Cat temp = arr[i];
arr[i] = arr[j];
arr[j] = temp;
}
}
改写main方法
public static void main(String[] args) {
// int[] a = {9, 2, 3, 5, 7, 1, 4};
Cat[] a = {new Cat(3, 3), new Cat(5, 5), new Cat(1, 1)};
Sorter sorter = new Sorter();
sorter.sort(a);
System.out.println(Arrays.toString(a));
}
执行main方法,输出结果
[Cat{weight=1, height=1}, Cat{weight=3, height=3}, Cat{weight=5, height=5}]
现在cat是可以被排序了, 但是如果以后有了dog,rabbit…,依然要重写一个sort。
换个方向
- 定义一个接口,Comparable
package com.cyc.design.strategy;
/**
* @author fei
*/
public interface Comparable {
int compareTo(Object o);
}
- Cat实现Comparable接口
改造Cat里面的compareTo方法
public int compareTo(Object o) {
Cat c = (Cat) o;
if (this.weight < c.weight) {
return -1;
} else if (this.weight > c.weight) {
return 1;
} else {
return 0;
}
}
compareTo,入参改为Object类型,然后再下面进行cat的强制转换
- 新建一个Dog类,实现Comparable方法
package com.cyc.design.strategy;
/**
* @author chenyunchang
* @version 1.0
* @date 2021/6/1 16:10
*/
public class Dog implements Comparable{
int food;
@Override
public int compareTo(Object o) {
Dog dog = (Dog) o;
if (this.food < dog.food) {
return -1;
} else if (this.food > dog.food){
return 1;
}
return 0;
}
public Dog(int food) {
this.food = food;
}
@Override
public String toString() {
return "Dog{" +
"food=" + food +
'}';
}
}
- 改造sort方法
package com.cyc.design.strategy;
/**
* @author fei
* 选择法排序
*/
public class Sorter {
public void sort(Comparable[] arr) {
for (int i = 0; i < arr.length - 1; i++) {
int minPos = i;
for (int j = i + 1; j < arr.length; j++) {
minPos = arr[j].compareTo(arr[minPos]) == -1 ? j : minPos;
}
swap(arr, i, minPos);
}
}
static void swap(Comparable[] arr, int i, int j) {
Comparable temp = arr[i];
arr[i] = arr[j];
arr[j] = temp;
}
}
- main方法
public static void main(String[] args) {
// int[] a = {9, 2, 3, 5, 7, 1, 4};
// Cat[] a = {new Cat(3, 3), new Cat(5, 5), new Cat(1, 1)};
Dog[] a = {new Dog(3), new Dog(5), new Dog(1)};
Sorter sorter = new Sorter();
sorter.sort(a);
System.out.println(Arrays.toString(a));
}
查看输出结果
[Cat{weight=1, height=1}, Cat{weight=3, height=3}, Cat{weight=5, height=5}]
[Dog{food=1}, Dog{food=3}, Dog{food=5}]
问题:如果cat的compareTo方法,传入的不是Cat类型的参数,那么此处强制转换便会报错。
优化
利用jdk1.5的新特性,泛型,comparable接口里指定一个泛型的参数
改造的代码如下
public interface Comparable <T>{
int compareTo(T o);
}
public class Cat implements Comparable<Cat>{
int weight, height;
public Cat(int weight, int height) {
this.weight = weight;
this.height = height;
}
@Override
public int compareTo(Cat c) {
if (this.weight < c.weight) {
return -1;
} else if (this.weight > c.weight) {
return 1;
} else {
return 0;
}
}
@Override
public String toString() {
return "Cat{" +
"weight=" + weight +
", height=" + height +
'}';
}
}
public class Dog implements Comparable<Dog>{
int food;
@Override
public int compareTo(Dog dog) {
if (this.food < dog.food) {
return -1;
} else if (this.food > dog.food){
return 1;
}
return 0;
}
public Dog(int food) {
this.food = food;
}
@Override
public String toString() {
return "Dog{" +
"food=" + food +
'}';
}
}
– 可是这种模式依然不够灵活,猫比较大小的策略可能不止这一种,如果比较大小的方式也能灵活配置就好了。
设计模式中,有一种开闭原则,对修改关闭,对扩展开放。
接下来,开始策略模式
策略模式
- 新建一个Comparator接口
package com.cyc.design.strategy;
public interface Comparator<T> {
int compareTo(T o1, T o2);
}
- 改造Sorter的sort方法
public class Sorter<T> {
public void sort(T[] arr, Comparator<T> comparator) {
for (int i = 0; i < arr.length - 1; i++) {
int minPos = i;
for (int j = i + 1; j < arr.length; j++) {
minPos = comparator.compare(arr[j], arr[minPos]) ==-1 ? j : minPos;
}
swap(arr, i, minPos);
}
}
void swap(T[] arr, int i, int j) {
T temp = arr[i];
arr[i] = arr[j];
arr[j] = temp;
}
}
- 新建一个DogComparator
public class DogComparator implements Comparator<Dog> {
@Override
public int compare(Dog o1, Dog o2) {
if(o1.food < o2.food) {
return -1;
} else if (o1.food > o2.food) {
return 1;
} else {
return 0;
}
}
}
- main方法
public class Main {
public static void main(String[] args) {
// int[] a = {9, 2, 3, 5, 7, 1, 4};
// Cat[] a = {new Cat(3, 3), new Cat(5, 5), new Cat(1, 1)};
Dog[] a = {new Dog(3), new Dog(5), new Dog(1)};
Sorter<Dog> sorter = new Sorter<>();
sorter.sort(a,new DogComparator());
System.out.println(Arrays.toString(a));
}
}
- 输出结果
[Dog{food=1}, Dog{food=3}, Dog{food=5}]
此时效果不够明显,当一个类有多中比较方式的时候。即一个类可以有多种比较策略
例如: 猫,根据身高和体重分别比较大小
新建一个猫身高比较器和体重比较器
public class CatHeightComparator implements Comparator<Cat> {
@Override
public int compare(Cat o1, Cat o2) {
if (o1.height > o2.height) {
return -1;
} else if (o1.height < o2.height) {
return 1;
} else {
return 0;
}
}
}
public class CatHeightComparator implements Comparator<Cat> {
@Override
public int compare(Cat o1, Cat o2) {
if (o1.height > o2.height) {
return -1;
} else if (o1.height < o2.height) {
return 1;
} else {
return 0;
}
}
}
main方法
public class Main {
public static void main(String[] args) {
// int[] a = {9, 2, 3, 5, 7, 1, 4};
Cat[] a = {new Cat(3, 3), new Cat(5, 5), new Cat(1, 1)};
// Dog[] a = {new Dog(3), new Dog(5), new Dog(1)};
Sorter<Cat> sorter = new Sorter<>();
sorter.sort(a,new CatWeightComparator());
// sorter.sort(a,new CatHeightComparator());
System.out.println(Arrays.toString(a));
}
}
当按照体重比较时,输出结果为
[Cat{weight=1, height=1}, Cat{weight=3, height=3}, Cat{weight=5, height=5}]
当按照身高比较时,输出结果为
[Cat{weight=5, height=5}, Cat{weight=3, height=3}, Cat{weight=1, height=1}]

本文围绕Java中的策略模式展开。先介绍了comparator和comparable接口中的策略模式应用,接着阐述环境准备过程,包括初始化、尝试变通、换方向及优化等步骤,最后详细讲解策略模式,通过新建接口、改造方法等实现多种比较策略,如猫按身高和体重比较。
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