-
简介
NeHe教程在这节课向我们介绍了如何从一个2D的灰度图创建地形。这节课的内容比较简单,只是从一个2D灰度图中读取灰度数据,然后将灰度数据转换成高度数据,最后将这些数据显示出来就可以了。
首先读取raw格式的图片,将里面的灰度值转换成Y值:
- void LoadRawFile(LPSTR strName, int nSize, BYTE *pHeightMap) //读取灰度图
- {
- FILE *pFile = NULL;
- pFile = fopen( strName, "rb" );
- if ( pFile == NULL )
- {
- return;
- }
- fread( pHeightMap, 1, nSize, pFile );
- int result = ferror( pFile );
- fclose(pFile);
- }
- int Height(BYTE *pHeightMap, int X, int Y) // This Returns The Height From A Height Map Index
- {
- int x = X % MAP_SIZE; // Error Check Our x Value
- int y = Y % MAP_SIZE; // Error Check Our y Value
- if(!pHeightMap) return 0; // Make Sure Our Data Is Valid
- return pHeightMap[x + (y * MAP_SIZE)]; // Index Into Our Height Array And Return The Height
- }
- osg::Geode* RenderHeightMap(BYTE pHeightMap[])
最后在与鼠标的交互中切换显示的模式:
- case(osgGA::GUIEventAdapter::PUSH):
- {
- if (ea.getButtonMask() == osgGA::GUIEventAdapter::LEFT_MOUSE_BUTTON)
- {
- if (!g_TerrainGeometry)
- return false;
- osg::Vec3Array *vertexArray = dynamic_cast<osg::Vec3Array*>(g_TerrainGeometry->getVertexArray());
- if (!vertexArray)
- return false;
- static bool flag = true;
- if (flag){
- g_TerrainGeometry->setPrimitiveSet(0, new osg::DrawArrays(osg::PrimitiveSet::LINES, 0, vertexArray->size()));
- flag = !flag;
- } else {
- g_TerrainGeometry->setPrimitiveSet(0, new osg::DrawArrays(osg::PrimitiveSet::QUADS, 0, vertexArray->size()));
- flag = !flag;
- }
- }
- }
附:本课源码(源码中可能存在错误和不足,仅供参考)
- #include "../osgNeHe.h"
- #include <QtCore/QTimer>
- #include <QtGui/QApplication>
- #include <QtGui/QVBoxLayout>
- #include <osgViewer/Viewer>
- #include <osgDB/ReadFile>
- #include <osgQt/GraphicsWindowQt>
- #include <osg/MatrixTransform>
- #define MAP_SIZE 1024
- #define STEP_SIZE 16
- #define HEIGHT_RATIO 1.5f
- BYTE g_HeightMap[MAP_SIZE*MAP_SIZE];
- float scaleValue = 0.15f;
- osg::Geometry *g_TerrainGeometry = NULL;
- void LoadRawFile(LPSTR strName, int nSize, BYTE *pHeightMap)
- {
- FILE *pFile = NULL;
- pFile = fopen( strName, "rb" );
- if ( pFile == NULL )
- {
- return;
- }
- fread( pHeightMap, 1, nSize, pFile );
- int result = ferror( pFile );
- fclose(pFile);
- }
- int Height(BYTE *pHeightMap, int X, int Y) // This Returns The Height From A Height Map Index
- {
- int x = X % MAP_SIZE; // Error Check Our x Value
- int y = Y % MAP_SIZE; // Error Check Our y Value
- if(!pHeightMap) return 0; // Make Sure Our Data Is Valid
- return pHeightMap[x + (y * MAP_SIZE)]; // Index Into Our Height Array And Return The Height
- }
- osg::Vec3 SetVertexColor(BYTE *pHeightMap, int x, int y)
- {
- float fColor = -0.15f + (Height(pHeightMap, x, y ) / 256.0f);
- return osg::Vec3(0, 0, fColor );
- }
- osg::Geode* RenderHeightMap(BYTE pHeightMap[])
- {
- int X = 0, Y = 0;
- int x, y=0, z;
- osg::Geode *terrainGeode = new osg::Geode;
- osg::Geometry *terrainGeomety = new osg::Geometry;
- osg::Vec3Array *vertexArray = new osg::Vec3Array;
- osg::Vec3Array *colorArray = new osg::Vec3Array;
- for ( X = 0; X < (MAP_SIZE-STEP_SIZE); X += STEP_SIZE )
- for ( Y = 0; Y < (MAP_SIZE-STEP_SIZE); Y += STEP_SIZE )
- {
- //左下点坐标
- x = X;
- y = Height(pHeightMap, X, Y );
- z = Y;
- vertexArray->push_back(osg::Vec3(x, y, z));
- osg::Vec3 colorLeftBottom = SetVertexColor(pHeightMap, x, z);
- colorArray->push_back(colorLeftBottom);
- //左上点坐标
- x = X;
- y = Height(pHeightMap, X, Y + STEP_SIZE );
- z = Y + STEP_SIZE ;
- vertexArray->push_back(osg::Vec3(x, y, z));
- osg::Vec3 colorLeftTop = SetVertexColor(pHeightMap, x, z);
- colorArray->push_back(colorLeftTop);
- // 右上点坐标
- x = X + STEP_SIZE;
- y = Height(pHeightMap, X + STEP_SIZE, Y + STEP_SIZE );
- z = Y + STEP_SIZE ;
- vertexArray->push_back(osg::Vec3(x, y, z));
- osg::Vec3 colorRightTop = SetVertexColor(pHeightMap, x, z);
- colorArray->push_back(colorRightTop);
- // Get The (X, Y, Z) Value For The Bottom Right Vertex
- x = X + STEP_SIZE;
- y = Height(pHeightMap, X + STEP_SIZE, Y );
- z = Y;
- vertexArray->push_back(osg::Vec3(x, y, z));
- osg::Vec3 colorRightBottom = SetVertexColor(pHeightMap, x, z);
- colorArray->push_back(colorRightBottom);
- }
- terrainGeomety->setVertexArray(vertexArray);
- terrainGeomety->setColorArray(colorArray, osg::Array::BIND_PER_VERTEX);
- terrainGeomety->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::QUADS, 0, vertexArray->size()));
- terrainGeomety->getOrCreateStateSet()->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
- g_TerrainGeometry = terrainGeomety;
- terrainGeode->addDrawable(terrainGeomety);
- return terrainGeode;
- }
- //
- class ManipulatorSceneHandler : public osgGA::GUIEventHandler
- {
- public:
- ManipulatorSceneHandler()
- {
- }
- virtual bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
- {
- osgViewer::Viewer *viewer = dynamic_cast<osgViewer::Viewer*>(&aa);
- if (!viewer)
- return false;
- if (!viewer->getSceneData())
- return false;
- if (ea.getHandled())
- return false;
- switch(ea.getEventType())
- {
- case(osgGA::GUIEventAdapter::PUSH):
- {
- if (ea.getButtonMask() == osgGA::GUIEventAdapter::LEFT_MOUSE_BUTTON)
- {
- if (!g_TerrainGeometry)
- return false;
- osg::Vec3Array *vertexArray = dynamic_cast<osg::Vec3Array*>(g_TerrainGeometry->getVertexArray());
- if (!vertexArray)
- return false;
- static bool flag = true;
- if (flag){
- g_TerrainGeometry->setPrimitiveSet(0, new osg::DrawArrays(osg::PrimitiveSet::LINES, 0, vertexArray->size()));
- flag = !flag;
- } else {
- g_TerrainGeometry->setPrimitiveSet(0, new osg::DrawArrays(osg::PrimitiveSet::QUADS, 0, vertexArray->size()));
- flag = !flag;
- }
- }
- }
- default: break;
- }
- return false;
- }
- };
- //
- //
- /osgNeHe框架//
- //
- class ViewerWidget : public QWidget, public osgViewer::Viewer
- {
- public:
- ViewerWidget(osg::Node *scene = NULL)
- {
- QWidget* renderWidget = getRenderWidget( createGraphicsWindow(0,0,100,100), scene);
- QVBoxLayout* layout = new QVBoxLayout;
- layout->addWidget(renderWidget);
- layout->setContentsMargins(0, 0, 0, 1);
- setLayout( layout );
- connect( &_timer, SIGNAL(timeout()), this, SLOT(update()) );
- _timer.start( 10 );
- }
- QWidget* getRenderWidget( osgQt::GraphicsWindowQt* gw, osg::Node* scene )
- {
- osg::Camera* camera = this->getCamera();
- camera->setGraphicsContext( gw );
- const osg::GraphicsContext::Traits* traits = gw->getTraits();
- camera->setClearColor( osg::Vec4(0.0f, 0.0f, 0.0f, 0.5f) );
- camera->setViewport( new osg::Viewport(0, 0, traits->width, traits->height) );
- camera->setProjectionMatrixAsPerspective(45.0f, static_cast<double>(traits->width)/static_cast<double>(traits->height), 0.1f, 100.0f );
- camera->setViewMatrixAsLookAt(osg::Vec3d(212, 60, 194), osg::Vec3d(186, 55, 171), osg::Vec3d(0, 1, 0));
- this->setSceneData( scene );
- this->addEventHandler(new ManipulatorSceneHandler);
- return gw->getGLWidget();
- }
- osgQt::GraphicsWindowQt* createGraphicsWindow( int x, int y, int w, int h, const std::string& name="", bool windowDecoration=false )
- {
- osg::DisplaySettings* ds = osg::DisplaySettings::instance().get();
- osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
- traits->windowName = name;
- traits->windowDecoration = windowDecoration;
- traits->x = x;
- traits->y = y;
- traits->width = w;
- traits->height = h;
- traits->doubleBuffer = true;
- traits->alpha = ds->getMinimumNumAlphaBits();
- traits->stencil = ds->getMinimumNumStencilBits();
- traits->sampleBuffers = ds->getMultiSamples();
- traits->samples = ds->getNumMultiSamples();
- return new osgQt::GraphicsWindowQt(traits.get());
- }
- virtual void paintEvent( QPaintEvent* event )
- {
- frame();
- }
- protected:
- QTimer _timer;
- };
- osg::Node* buildScene()
- {
- LoadRawFile("Data/Terrain.raw", MAP_SIZE * MAP_SIZE, g_HeightMap);
- osg::Group *root = new osg::Group;
- osg::MatrixTransform *scaleMT = new osg::MatrixTransform;
- scaleMT->setMatrix(osg::Matrix::scale(scaleValue, scaleValue * HEIGHT_RATIO, scaleValue));
- scaleMT->addChild(RenderHeightMap(g_HeightMap));
- root->addChild(scaleMT);
- return root;
- }
- int main( int argc, char** argv )
- {
- QApplication app(argc, argv);
- ViewerWidget* viewWidget = new ViewerWidget(buildScene());
- viewWidget->setGeometry( 100, 100, 640, 480 );
- viewWidget->show();
- return app.exec();
- }