数据结构复习3 栈


链式存储.cpp和顺序存储.cpp

/* Stack.h */
#ifndef STACK_H
#define STACK_H
const int maxSize=50;
enum bool{false,true};
template<class T>
class Stack{
	public:
	Stack(){};
	virtual void Push(const T &x)=0;
	virtual bool Pop(T &x)=0;
	virtual bool getTop(T &x)const=0;
	virtual bool IsEmpty()const=0;
	virtual bool IsFull()const=0;
	virtual int getSize()const=0;
};
#endif
/* OrderStack.cpp */
#include<iostream.h>
#include<assert.h>
#include"Stack.h"
using namespace std;
const int OFSize=20;
template<class T>
class OrderStack:public Stack<T>{
	protected:
	T *elem;
	int top;
	int maxSize;
	void OFsolution();
	public:
	OrderStack(int size=50);
	~OrderStack(){delete []elem;}
	void Push(const T&x);
	bool Pop(T &x);
	bool getTop(T &x)const;
	bool IsFull()const{return (top==maxSize-1)?true:false;}
	bool IsEmpty()const{return (top==-1)?true:false;}
	int getSize()const{return top+1;}
	void makeEmpty(){top=-1;}
	friend ostream& operator<<(ostream& out,OrderStack<T> st);
};

OrderStack<T>::OrderStack(int size=50):top(-1),maxSize(size){
	elem=new T[maxSize];
	assert(elem!=NULL);
}

void OrderStack<T>::OFsolution(){
	T *newArray=new T[maxSize+OFSize];
	if(newArray==NULL){
		cerr<<"allocate memory error"<<endl;
		exit(1);
	}
	//move data
	for(int i=0;i<=top;i++){
		newArray[i]=elem[i];
	}
	maxSize=maxSize+OFSize;
	delete []elem;
	//evalute elem
	elem=newArray;
	
	
}


void OrderStack<T>::Push(const T&x){
	if(IsFull()==true){
		OFsolution();
	}
	elem[top]=x;
	top++;
}

bool OrderStack<T>::Pop(T &x){
	if(IsEmpty()==true){
		return false;
	}
	x=elem[top];
	top--;
	return true;
}

bool OrderStack<T>::getTop(T &x)const{
	if(IsEmpty()==true)
		return false;
	x=elem[top];
	return true;
}

ostream& OrderStack<T>::operator<<(ostream& out,OrderStack<T> st){
	for(int i=0;i<=st.top;i++){
		out<<st.elem[i]<<endl;
	}
	return out;
}

/* LinkStack.cpp */
#include<iostream.h>
#include"Stack.h"
#include"LinkList.h"
using namespace std;
template<class T>
class LinkStack:public Stack<T>{
	public:
	LinkStack():top(NULL){}
	~LinkStack(){makeEmpty();}
	void Push(const T &x);
	bool Pop(T &x);
	bool getTop(T &x)const;
	bool IsEmpty()const{return (top==NULL)?true:false;}
	int getSize()const;
	void makeEmpty();
	friend ostream& operator<< (ostream& out,LinkStack<T> &st);
	protected:
	LinkNode<T> *top;
}

template<class T>
void LinkStack<T>::makeEmpty(){
	LinkNode<T> *p;
	while(top!=NULL){
		p=top;
		top=top->link;
		delete p;
	}
}

template<class T>
void LinkStack<T>::Push(const T &x){
	LinkNode<T> *newnode=new LinkNode<T>(x);
	newnode->link=top;
	top=newnode;
}

template<class T>
bool LinkStack<T>::Pop(T &x){
	if(IsEmpty()){
		return false;
	}
	x=top->elem;
	top=top->link;
	return true;
}

template<class T>
bool LinkStack<T>::getTop(T &x)const{
	if(IsEmpty()){
		return false;
	}
	x=top->elem;
	return true;
}

template<class T>
int LinkStack<T>::getSize()const{
	int ctr=1;
	LinkNode<T> *p=top;
	while(p!=NULL){
		p=p->link;
		ctr++;
	}
	return ctr;
}

template<class T>
ostream& LinkStack<T>::operator<< (ostream& out,LinkStack<T> &st){
	LinkNode<T> *p=st.top;
	while(p!=NULL){
		out<<p->elem<<endl;
		p=p->link;
	}
	return out;
}

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