IEnumerator getwindowresult(ISFSObject
o)
{
int width = 1080;
int height = 640;
byte[] bytes =
o.GetByteArray("b_1").Bytes;//资源
Texture2D texture = new Texture2D(width,
height);
texture.LoadImage(bytes);
yield return new WaitForSeconds(0.01f);
Sprite sprite = Sprite.Create(texture, new
Rect(0, 0, texture.width, texture.height), new Vector2(0.5f,
0.5f));
img.sprite = sprite;
yield return new WaitForSeconds(0.01f);
Resources.UnloadUnusedAssets();
//一定要清理游离资源。
}