//头文件 game.h
#pragma once
#define _CRT_SECURE_NO_WARNINGS
#include <stdio.h>
#include<time.h>
#include <stdlib.h>
#define ROW 3
#define COL 3
void InitBoard(char board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL], int row, int col);
void PlayerMove(char board[ROW][COL],int row,int col);
void ComeputerMove(char board[ROW][COL], int row, int col);
char Iswin(char board[ROW][COL],int row,int col);
//test.c
#include"game.h"
void manu()
{
printf("**********************\n");
printf("********1.play********\n");
printf("********0.quit********\n");
printf("**********************\n");
}
void game()
{
char board[ROW][COL] = { 0 };
//初始化棋盘的函数
InitBoard(board, ROW, COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
//下棋
int ret = 0;
while (1)
{
//玩家下棋
PlayerMove(board,ROW,COL);
//判断输赢
ret = Iswin(board, ROW, COL);
if (ret != 'C')
{
break;
}
DisplayBoard(board, ROW, COL);
//电脑下棋
ComeputerMove(board, ROW, COL);
//判断
ret = Iswin(board, ROW, COL);
if (ret != 'C')
{
break;
}
DisplayBoard(board, ROW, COL);
}
//根据返回值确定谁赢
if (ret == '*')
{
printf("玩家获胜\n");
}
else if (ret == '#')
{
printf("电脑获胜\n");
}
else if (ret == 'Q')
{
printf("平局\n");
}
}
int main()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
manu();
printf("请选择>");
scanf("%d", &input);
switch (input)
{
case 1:
printf("开始游戏\n");
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入错误,请重新输入\n");
break;
}
} while (input);
return 0;
}
//game.c
#include"game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
for (int i = 0; i <row; i++)
{
for (int j = 0; j < col; j++)
{
//打印数据
printf(" %c ", board[i][j]);
//打印分割行
if (j < col-1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
}
}
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
printf("请玩家下棋>");
int x = 0;
int y = 0;
scanf("%d %d", &x, &y);
while (1)
{
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("你的坐标被占用请重新输入\n");
}
}
else
printf("坐标非法,请重新输入");
}
}
void ComeputerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("轮到电脑下棋:\n");
while (1)
{
int x = rand() % row;//0到2
int y = rand() % col;///0到2
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
char Iswin(char board[ROW][COL], int row, int col)
{
//赢
int i = 0;
int j = 0;
//行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][2] == board[i][1] && board[i][0] != ' ')
{
return board[i][1];
}
}
//列
for (j = 0; j < col; j++)
{
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[0][j] != ' ')
{
return board[0][j];
}
}
//对角线
if (board[0][0] == board[1][1] && board[2][2] == board[1][1] && board[0][0] != ' ')
{
return board[0][0];
}
if (board[0][2] == board[1][1] && board[2][0] == board[1][1] && board[1][1] != ' ')
{
return board[1][1];
}
//平局
if (IsFull(board, row, col))
{
return 'Q';
}
//继续游戏
return 'C';
}
练习的三子棋游戏
于 2024-11-10 19:35:22 首次发布