HTML爱心网页制作[樱花+爱心]_html写一个心形网页

HTML+CSS+JavaScript实现

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效果图

1
注:任意浏览器都可以,建议使用谷歌浏览器

代码部分

代码如下仅供参考
可以直接拿去复制粘贴

<!DOCTYPE html>
<html>
  <head>
    <title></title>
    <script src="js/jquery.min.js"></script>
  </head>
  <style>
 \* {
 padding: 0;
 margin: 0;
 }
 html,
 body {
 height: 100%;
 padding: 0;
 margin: 0;
 background: #000;
 }

 .aa {
 position: fixed;
 left: 50%;
 bottom: 10px;
 color: #ccc;
 }

 .container {
 width: 100%;
 height: 100%;
 }
 canvas {
 z-index: 99;
 position: absolute;
 width: 100%;
 height: 100%;
 }
 </style>
  <body>
    <!-- 樱花 -->
    <div id="jsi-cherry-container" class="container">
      <audio autoplay="autopaly">
        <source src="renxi.mp3" type="audio/mp3" />
      </audio>
      <img class="img" src="./123.png" alt="" />
      <!-- 爱心 -->
      <canvas id="pinkboard" class="container"> </canvas>
    </div>

  </body>
</html>
<script>
 /\*
 \* Settings
 \*/
 var settings = {
 particles: {
 length: 500, // maximum amount of particles
 duration: 2, // particle duration in sec
 velocity: 100, // particle velocity in pixels/sec
 effect: -0.75, // play with this for a nice effect
 size: 30, // particle size in pixels
 },
 };

 (function () {
 var b = 0;
 var c = ["ms", "moz", "webkit", "o"];
 for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) {
 window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"];
 window.cancelAnimationFrame =
 window[c[a] + "CancelAnimationFrame"] ||
 window[c[a] + "CancelRequestAnimationFrame"];
 }
 if (!window.requestAnimationFrame) {
 window.requestAnimationFrame = function (h, e) {
 var d = new Date().getTime();
 var f = Math.max(0, 16 - (d - b));
 var g = window.setTimeout(function () {
 h(d + f);
 }, f);
 b = d + f;
 return g;
 };
 }
 if (!window.cancelAnimationFrame) {
 window.cancelAnimationFrame = function (d) {
 clearTimeout(d);
 };
 }
 })();

 /\*
 \* Point class
 \*/
 var Point = (function () {
 function Point(x, y) {
 this.x = typeof x !== "undefined" ? x : 0;
 this.y = typeof y !== "undefined" ? y : 0;
 }
 Point.prototype.clone = function () {
 return new Point(this.x, this.y);
 };
 Point.prototype.length = function (length) {
 if (typeof length == "undefined")
 return Math.sqrt(this.x \* this.x + this.y \* this.y);
 this.normalize();
 this.x \*= length;
 this.y \*= length;
 return this;
 };
 Point.prototype.normalize = function () {
 var length = this.length();
 this.x /= length;
 this.y /= length;
 return this;
 };
 return Point;
 })();

 /\*
 \* Particle class
 \*/
 var Particle = (function () {
 function Particle() {
 this.position = new Point();
 this.velocity = new Point();
 this.acceleration = new Point();
 this.age = 0;
 }
 Particle.prototype.initialize = function (x, y, dx, dy) {
 this.position.x = x;
 this.position.y = y;
 this.velocity.x = dx;
 this.velocity.y = dy;
 this.acceleration.x = dx \* settings.particles.effect;
 this.acceleration.y = dy \* settings.particles.effect;
 this.age = 0;
 };
 Particle.prototype.update = function (deltaTime) {
 this.position.x += this.velocity.x \* deltaTime;
 this.position.y += this.velocity.y \* deltaTime;
 this.velocity.x += this.acceleration.x \* deltaTime;
 this.velocity.y += this.acceleration.y \* deltaTime;
 this.age += deltaTime;
 };
 Particle.prototype.draw = function (context, image) {
 function ease(t) {
 return --t \* t \* t + 1;
 }
 var size = image.width \* ease(this.age / settings.particles.duration);
 context.globalAlpha = 1 - this.age / settings.particles.duration;
 context.drawImage(
 image,
 this.position.x - size / 2,
 this.position.y - size / 2,
 size,
 size
 );
 };
 return Particle;
 })();

 /\*
 \* ParticlePool class
 \*/
 var ParticlePool = (function () {
 var particles,
 firstActive = 0,
 firstFree = 0,
 duration = settings.particles.duration;

 function ParticlePool(length) {
 // create and populate particle pool
 particles = new Array(length);
 for (var i = 0; i < particles.length; i++)
 particles[i] = new Particle();
 }
 ParticlePool.prototype.add = function (x, y, dx, dy) {
 particles[firstFree].initialize(x, y, dx, dy);

 // handle circular queue
 firstFree++;
 if (firstFree == particles.length) firstFree = 0;
 if (firstActive == firstFree) firstActive++;
 if (firstActive == particles.length) firstActive = 0;
 };
 ParticlePool.prototype.update = function (deltaTime) {
 var i;

 // update active particles
 if (firstActive < firstFree) {
 for (i = firstActive; i < firstFree; i++)
 particles[i].update(deltaTime);
 }
 if (firstFree < firstActive) {
 for (i = firstActive; i < particles.length; i++)
 particles[i].update(deltaTime);
 for (i = 0; i < firstFree; i++) particles[i].update(deltaTime);
 }

 // remove inactive particles
 while (
 particles[firstActive].age >= duration &&
 firstActive != firstFree
 ) {
 firstActive++;
 if (firstActive == particles.length) firstActive = 0;
 }
 };
 ParticlePool.prototype.draw = function (context, image) {
 // draw active particles
 if (firstActive < firstFree) {
 for (i = firstActive; i < firstFree; i++)
 particles[i].draw(context, image);
 }
 if (firstFree < firstActive) {
 for (i = firstActive; i < particles.length; i++)
 particles[i].draw(context, image);
 for (i = 0; i < firstFree; i++) particles[i].draw(context, image);
 }
 };
 return ParticlePool;
 })();

 /\*
 \* Putting it all together
 \*/
 (function (canvas) {
 var context = canvas.getContext("2d"),
 particles = new ParticlePool(settings.particles.length),
 particleRate =
 settings.particles.length / settings.particles.duration, // particles/sec
 time;

 // get point on heart with -PI <= t <= PI
 function pointOnHeart(t) {
 return new Point(
 160 \* Math.pow(Math.sin(t), 3),
 130 \* Math.cos(t) -
 50 \* Math.cos(2 \* t) -
 20 \* Math.cos(3 \* t) -
 10 \* Math.cos(4 \* t) +
 25
 );
 }

 // creating the particle image using a dummy canvas
 var image = (function () {
 var canvas = document.createElement("canvas"),
 context = canvas.getContext("2d");
 canvas.width = settings.particles.size;
 canvas.height = settings.particles.size;
 // helper function to create the path
 function to(t) {
 var point = pointOnHeart(t);
 point.x =
 settings.particles.size / 2 +
 (point.x \* settings.particles.size) / 350;
 point.y =
 settings.particles.size / 2 -
 (point.y \* settings.particles.size) / 350;
 return point;
 }
 // create the path
 context.beginPath();
 var t = -Math.PI;
 var point = to(t);
 context.moveTo(point.x, point.y);
 while (t < Math.PI) {
 t += 0.01; // baby steps!
 point = to(t);
 context.lineTo(point.x, point.y);
 }
 context.closePath();
 // create the fill
 context.fillStyle = "#ea80b0";
 context.fill();
 // create the image
 var image = new Image();
 image.src = canvas.toDataURL();
 return image;
 })();

 // render that thing!
 function render() {
 // next animation frame
 requestAnimationFrame(render);

 // update time
 var newTime = new Date().getTime() / 1000,
 deltaTime = newTime - (time || newTime);
 time = newTime;

 // clear canvas
 context.clearRect(0, 0, canvas.width, canvas.height);

 // create new particles
 var amount = particleRate \* deltaTime;
 for (var i = 0; i < amount; i++) {
 var pos = pointOnHeart(Math.PI - 2 \* Math.PI \* Math.random());
 var dir = pos.clone().length(settings.particles.velocity);
 particles.add(
 canvas.width / 2 + pos.x,
 canvas.height / 2 - pos.y,
 dir.x,
 -dir.y
 );
 }

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