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“fonts/Paint Boy.ttf”,
“fonts/Schwarzwald Regular.ttf”,
“fonts/Scissor Cuts.ttf”
}
local fontCount = table.getn(fontList) – 获得表元素个数
cclog("font count = "…fontCount)
local vAlignIdx = 1
local verticalAlignment = {
cc.VERTICAL_TEXT_ALIGNMENT_TOP, – 对齐顶部
cc.VERTICAL_TEXT_ALIGNMENT_CENTER, – 居中对齐
cc.VERTICAL_TEXT_ALIGNMENT_BOTTOM, – 底部对齐
}
local vAlignCount = table.getn(verticalAlignment)
–[[
===============
显示字体
===============
]]–
local function showFont(ret, pFont)
cclog(“vAlignIdx=”…vAlignIdx)
local s = cc.Director:getInstance():getWinSize()-- 窗口大小
local blockSize = cc.size(s.width/3, 200)-- 块大小
local fontSize = 26–字体大小
– 根据Tag移除子节点
ret:removeChildByTag(kTagLabel1, true)
ret:removeChildByTag(kTagLabel2, true)
ret:removeChildByTag(kTagLabel3, true)
ret:removeChildByTag(kTagLabel4, true)
– static Label* createWithTTF(const std::string & text, const std::string & fontFile, float fontSize, const Size & dimensions = Size::ZERO,
–TextHAlignment hAlignment = TextHAlignment::LEFT,TextVAlignment vAlignment = TextVAlignment::TOP)
– 第一个参数为文本,第二个参数为字体样式,第三个参数为字体大小,第四个参数为块大小,第五个参数为文本横向对齐,第六个参数为文本纵向对齐
local top = cc.Label:createWithTTF(pFont, pFont, 24)
local left = cc.Label:createWithTTF(“alignment left”, pFont, fontSize,
blockSize, cc.TEXT_ALIGNMENT_LEFT, verticalAlignment[vAlignIdx])
local center = cc.Label:createWithTTF(“alignment center”, pFont, fontSize,
blockSize, cc.TEXT_ALIGNMENT_CENTER, verticalAlignment[vAlignIdx])
local right = cc.Label:createWithTTF(“alignment right”, pFont, fontSize,
blockSize, cc.TEXT_ALIGNMENT_RIGHT, verticalAlignment[vAlignIdx])
– 创建颜色层,第一个参数是颜色,第二个参数为宽度,第三个参数为高度
local leftColor = cc.LayerColor:create(cc.c4b(100, 100, 100, 255), blockSize.width, blockSize.height)
local centerColor = cc.LayerColor:create(cc.c4b(200, 100, 100, 255), blockSize.width, blockSize.height)
local rightColor = cc.LayerColor:create(cc.c4b(100, 100, 200, 255), blockSize.width, blockSize.height)
– 忽略锚点对位置的影响 ,如果为true,锚点为(0,0)
leftColor:ignoreAnchorPointForPosition(false)
centerColor:ignoreAnchorPointForPosition(false)
rightColor:ignoreAnchorPointForPosition(false)
top:setAnchorPoint(cc.p(0.5, 1)) – 设置锚点(0.5,1)
left:setAnchorPoint(cc.p(0,0.5))
leftColor:setAnchorPoint(cc.p(0,0.5))
center:setAnchorPoint(cc.p(0,0.5))
centerColor:setAnchorPoint(cc.p(0,0.5))
right:setAnchorPoint(cc.p(0,0.5))
rightColor:setAnchorPoint(cc.p(0,0.5))
top:setPosition(cc.p(s.width/2,s.height-20)) – 设置显示位置
left:setPosition(cc.p(0,s.height/2))
leftColor:setPosition(left:getPosition())
center:setPosition(cc.p(blockSize.width, s.height/2))
centerColor:setPosition(center:getPosition())
right:setPosition(cc.p(blockSize.width*2, s.height/2))
rightColor:setPosition(right:getPosition())
ret:addChild(leftColor, -1)
ret:addChild(left, 0, kTagLabel1)
ret:addChild(rightColor, -1)
ret:addChild(right, 0, kTagLabel2)
ret:addChild(centerColor, -1)
ret:addChild(center, 0, kTagLabel3)
ret:addChild(top, 0, kTagLabel4)
end
local isFirst = true
local originCreateLayer = createTestLayer
local function createTestLayer()
if isFirst == false then
if Helper.index == 1 then
vAlignIdx = vAlignIdx % vAlignCount + 1
end
else
isFirst = false
end
local ret = originCreateLayer(“”)
showFont(ret, fontList[Helper.index])
return ret
end
function FontTestMain()
cclog(“FontTestMain”)
Helper.index = 1
vAlignIdx = 1
local scene = cc.Scene:create()
– 创建方法表
Helper.createFunctionTable = {
createTestLayer,
createTestLayer,
createTestLayer,
createTestLayer,
createTestLayer,
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网上学习资料一大堆,但如果学到的知识不成体系,遇到问题时只是浅尝辄止,不再深入研究,那么很难做到真正的技术提升。
一个人可以走的很快,但一群人才能走的更远!不论你是正从事IT行业的老鸟或是对IT行业感兴趣的新人,都欢迎加入我们的的圈子(技术交流、学习资源、职场吐槽、大厂内推、面试辅导),让我们一起学习成长!