项目实战--网页五子棋(对战功能)(8)

上期我们完成了连接游戏数据交互的约定以及一些实体类的创建,这期我们继续完成websockt连接的的代码:

1. 建立连接交互

我们在afterConnectionEstablished()方法中给两个用户分别发送对战的初始信息:

    @Override
    public void afterConnectionEstablished(WebSocketSession session) throws Exception {
        GameReadyResponse response = new GameReadyResponse();
        //1.获取用户信息
        User user = (User)session.getAttributes().get("user");
        if(user == null) {
            System.out.println("用户未登录");
            response.setMessage("no_login");
            response.setOk(true);
            response.setErrMsg("用户未登录");
            session.sendMessage(new TextMessage(objectMapper.writeValueAsString(response)));
            return;
        }

        //2. 检测用户是否进入房间
        Room room = roomManager.getRoomByUserId(user.getUserId());
        if(room == null) {
            response.setOk(false);
            response.setErrMsg("用户未成功进入房间");
            System.out.println("用户未成功进入房间");
            session.sendMessage(new TextMessage(objectMapper.writeValueAsString(response)));
            return;
        }

        //3. 判断玩家是否在别处登录
        if(onlineUserManager.getFromHall(user.getUserId()) != null
        || onlineUserManager.getFromRoom(user.getUserId()) != null) {

            response.setMessage("repeat_login");
            response.setOk(true);
            response.setErrMsg("用户已在别处登录");
            System.out.println("用户已在别处登录");
            session.sendMessage(new TextMessage(objectMapper.writeValueAsString(response)));
            return;
        }

        //4.设置玩家上线,维护游戏房间内在线状态
        onlineUserManager.enterGameRoom(user.getUserId(), session);

        synchronized (room) {
            //5. 把玩家加入游戏房间
            if(room.getUser1() == null) {
                //对手还未进入房间
                room.setUser1(user);
                System.out.println("玩家 " + user.getUsername() + "进入游戏房间");
                return ;
            }
            if(room.getUser2() == null) {
                //对手已经进入房间
                room.setUser2(user);
                System.out.println("玩家 " + user.getUsername() + "进入游戏房间");
                //随机设置先手玩家
                if(System.currentTimeMillis() % 2 == 0) {
                    room.setBlackUser(room.getUser1().getUserId());
                }else{
                    room.setBlackUser(room.getUser2().getUserId());
                }
                //通知玩家1
                noticeGameReady(room, room.getUser1(), room.getUser2());
                //通知玩家2
                noticeGameReady(room, room.getUser2(), room.getUser1());
            }
        }
    }
    private void noticeGameReady(Room room, User user1, User user2) throws IOException {
        GameReadyResponse response = new GameReadyResponse();
        response.setMessage("gameReady");
        response.setOk(true);
        response.setRoomId(room.getRoomId());
        response.setUserId1(user1.getUserId());
        response.setUserId2(user2.getUserId());
        response.setBlack(user1.getUserId() == room.getBlackUser());

        onlineUserManager.getFromRoom(user1.getUserId())
                .sendMessage(new TextMessage(objectMapper.writeValueAsString(response)));
    }

2. 断开连接处理

@Override
    public void handleTransportError(WebSocketSession session, Throwable exception) throws Exception {
        try {
            User user = (User)session.getAttributes().get("user");
            WebSocketSession exitSession = onlineUserManager.getFromRoom(user.getUserId());
            if(exitSession.equals(session)) {
                onlineUserManager.exitGameRoom(user.getUserId());
                System.out.println("连接异常断开," + user.getUsername() + "退出游戏房间");
            }
        }catch (NullPointerException e) {
            //出现空指针异常说明用户未登录
            e.printStackTrace();
        }


    }

    @Override
    public void afterConnectionClosed(WebSocketSession session, CloseStatus status) throws Exception {
        try {
            User user = (User)session.getAttributes().get("user");
            WebSocketSession exitSession = onlineUserManager.getFromRoom(user.getUserId());
            if(exitSession.equals(session)) {
                onlineUserManager.exitGameRoom(user.getUserId());
                System.out.println("连接正常断开," + user.getUsername() + "退出游戏房间");
            }
        }catch (NullPointerException e) {
            //出现空指针异常说明用户未登录
            e.printStackTrace();
        }
    }

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