关于PlayerPrefs的使用与说明请参照这篇文章:
[Unity3D]手机3D游戏开发:场景切换与数据存储(PlayerPrefs 类的介绍与使用)
为了进一步完善上次做的Demo,首先制作一个首页用来跳转到目标页。
在首页的GameStateObj中添加SetPlayerPrefs脚本:
function Update () {
}
function Start() {
PlayerPrefs.SetString("Player Name", "Bob");//存入字符串
}
再添加一个LoadLevelButton脚本创建跳转按钮和相关操作:
var levelToLoad:String;
var graphic = TextureGUI(); //(28,23);
var startPoint = Location();
var GUIColor:Color = Color.white;
var noGuiStyle : GUIStyle;
function Start() {
graphic.setAnchor();
}
function Update() {
if (graphic.texture){
startPoint.updateLocation();
}
}
function OnGUI() {
GUI.color = GUIColor;
if (GUI.Button(Rect(graphic.offset.x+startPoint.offset.x,graphic.offset.y+startPoint.offset.y,
graphic.texture.width,graphic.texture.height),graphic.texture,noGuiStyle)) {
PlayerPrefs.Save();
Application.LoadLevel(levelToLoad);
}
}
运行效果如下:
在上次的HighScoreDisplay脚本中作如下修改即可(Start方法中读取数据):
var boxStartLocation:Vector2; // offset of main GUI element
var center = Location(); // handy class for calculating the center of the screen
function Start() {
Debug.Log(PlayerPrefs.GetString("Player Name"));
}
function Update() {
center.updateLocation(); // every frame, check if the screen has changed and re-calculate the screen center value.
}
// draw a text string to the screen
var textGUIStyle : GUIStyle; // to control the display of text
var roundsGUIStyle : GUIStyle; // to control the display of text for kills
var score = new Highscore[10]; // array of names for the highscore
score[0].name = "www.DigitalTutors.com"; // Highscore #1
score[1].name = "Papa";
score[2].name = "Kyle";
score[3].name = "Tanya";
score[4].name = "Delano";
score[5].name = "Justin";
score[6].name = "Eddie";
score[7].name = "Josh";
score[8].name = "Chris";
score[9].name = "Steve";
score[0].rounds = 999;
score[0].kills = 999;
var heightOffset: float = 10; // how much space to place between each highscore level
var roundsOffset:float; // horizontal offset for rounds column
var killsOffset:float; // horizontal offset for kills column
var numberHighscores:int = 8; // controls how many loops to run to display
function OnGUI() {
for(