对于Windows平台框架,Firebreath生成两个主要对象:
1.FB::PluginCore派生对象,主要与浏览器交互
2.FB::JSAPIAuto派生对象,主要与JS交互
对于FB::PluginCore派生对象,可以通过下面方法得到插件窗口句柄:
FB::PluginWindowWin *pwnd = getWindow()->get_as<FB::PluginWindowWin>();
HWND hwnd = pwnd->getHWND();
注意,FB::PluginWindowWin的定义需要引用头文件:#include "Win/PluginWindowWin.h"
对于FB::PluginCore派生对象,其头文件中可以用下面的宏进行Windows消息事件映射:
BEGIN_PLUGIN_EVENT_MAP()
EVENTTYPE_CASE(FB::MouseDownEvent, onMouseDown, FB::PluginWindow)
EVENTTYPE_CASE(FB::MouseUpEvent, onMouseUp, FB::PluginWindow)
EVENTTYPE_CASE(FB::MouseMoveEvent, onMouseMove, FB::PluginWindow)
EVENTTYPE_CASE(FB::MouseMoveEvent, onMouseMove, FB::PluginWindow)
EVENTTYPE_CASE(FB::AttachedEvent, onWindowAttached, FB::PluginWindow)
EVENTTYPE_CASE(FB::DetachedEvent, onWindowDetached, FB::PluginWindow)
EVENTTYPE_CASE(FB::RefreshEvent, onWindowRefresh, FB::PluginWindow)
EVENTTYPE_CASE(FB::WindowsEvent, onWindowEvent, FB::PluginWindow)
END_PLUGIN_EVENT_MAP()
最后一个映射可以处理所有的Windows消息:
EVENTTYPE_CASE(FB::WindowsEvent, onWindowEvent, FB::PluginWindow)
//处理代码可能如下
bool onWindowEvent(FB::WindowsEvent *evt, FB::PluginWindow *wnd)
{
switch (evt->uMsg)
{
case WM_SETFOCUS:
...
break;
case WM_KILLFOCUS:
...
break;
case WM_PAINT:
...
break;
}
...
}
对于FB::JSAPIAuto派生对象,可以通过getPlugin()方法得到对应的FB::PluginCore派生对象,你可以用下面方法得到插件的窗口句柄:
FB::PluginWindowWin *pwnd = getPlugin()->GetWindow()->get_as<FB::PluginWindowWin>();
HWND hwnd = pwnd->getHWND();