享元模式(FlyWeight),运用共享技术有效的支持大量细粒度的对象。也就是说当项目中需要应用大量相同或相似的功能代码时,那么对于硬盘、内存、CPU、数据库空间的等服务器资源均可达到共享,以减少服务器资源,提高利用率。
享元模式UML类图:
如上图所示,FlyWeight类,它是所有具体享元类的超类或者接口,通过这个接口,FlyWeight可以接受并作用于外部状态;ConcreteFlyWeight是继承FlyWeight超类或者实现FlyWeight接口,并为内部状态增加存储空间;UnsharedConcreteFlyWeight是指那些不需要共享的FlyWeight子类。因为FlyWeight接口共享成为可能,但它并不强制共享;FlyWeightFactory是一个享元工厂,用来创建并管理FlyWeight对象,它主要是用来确保合理地共享FlyWeight,当用户请求一个flyWeight时,FlyWeightFactory对象提供一个已创建的实例或者创建一个(如果没有的话)。
享元模式代码实现:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections;
namespace FlyWeight
{
/*FlyWeight类,它是所有具体享元类的超类或者接口,通过这个接口,FlyWeight可以接受并作用于外部状态。 */
abstract class FlyWeight
{
public abstract void Operation(int extrinsicstate);
}
/*ConcreteFlyWeight是继承FlyWeight超类或者实现FlyWeight接口,并为内部状态增加存储空间。*/
class ConcreteFlyWeight : FlyWeight
{
public override void Operation(int extrinsicstate)
{
Console.WriteLine("共享的具体FlyWeight:"+extrinsicstate);
//throw new NotImplementedException();
}
}
/*UnsharedConcreteFlyWeight是指那些不需要共享的FlyWeight子类。因为FlyWeight接口共享成为可能,但它并不强制共享。*/
class UnsharedFlyWeight : FlyWeight
{
public override void Operation(int extrinsicstate)
{
Console.WriteLine("不共享的具体FlyWeight:"+extrinsicstate);
//throw new NotImplementedException();
}
}
/*FlyWeightFactory是一个享元工厂,用来创建并管理FlyWeight对象。它主要是用来确保合理地共享FlyWeight,当用户请求一个
flyWeight时,FlyWeightFactory对象提供一个已创建的实例或者创建一个(如果没有的话)*/
class FlyWeightFactory
{
private Hashtable flyweights = new Hashtable();
public FlyWeightFactory()
{
flyweights.Add("x",new ConcreteFlyWeight());
flyweights.Add("y",new ConcreteFlyWeight());
flyweights.Add("z",new ConcreteFlyWeight());
}
public FlyWeight getFlyWeight(string key)
{
return ((FlyWeight)flyweights[key]);
}
}
}
客户端:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace FlyWeight
{
class Program
{
static void Main(string[] args)
{
int extrinsicstate = 22;
FlyWeightFactory f = new FlyWeightFactory();
FlyWeight fx = f.getFlyWeight("x");
fx.Operation(--extrinsicstate);
FlyWeight fy = f.getFlyWeight("y");
fx.Operation(--extrinsicstate);
FlyWeight fz = f.getFlyWeight("z");
fx.Operation(--extrinsicstate);
FlyWeight uf = new UnsharedFlyWeight();
uf.Operation(--extrinsicstate);
Console.Read();
}
}
}
在享元对象内部并且不会随环境改变而改变的共享部分,可以称之为是享元对象的内部状态,而随环境改变而改变的、不可以共享的状态就是外部状态了。事实上,享元模式可以避免大量非常相似类的开销。在程序设计中,有时需要生成大量细粒度的类实例来表示数据。如果能发现这些实例除了几个参数外基本上都是相同的,有时就能够受大幅度减少需要实例化的类的数量。如果能把那些参数移到类实例的外面,在方法调用时将它们传递进来,就可以通过共享大幅度地减少单个实例的数目。也就是说,享元模式FlyWeight执行时所需要的状态是有内部的也可能有外部的,内部状态存储于ConcreteFlyWeight对象之中,而外部对象则应该考虑由客户端对象存储或计算,当调用FlyWeight对象的操作时,将该状态传递给它。
如果一个应用程序使用了大量的对象,而大量的这些对象造成了存储开销时就应该考虑使用;还有就是对象的大多数状态可以外部状态,如果删除对象的外部状态,那么可以用相对较少的共享对象取代很多组对象,此时可以考虑用享元模式。
享元模式应用案例——网站共享
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections;
namespace FlyWeightExample
{
//用户类
public class User
{
private string name;
public User(string name)
{
this.name = name;
}
public string Name
{
get { return name;}
}
}
//网站抽象类
abstract class WebSite
{
public abstract void Use(User user);//Use方法需要传递User对象
}
//具体网站类
class ConcreteWebSite : WebSite
{
private string name = "";
public ConcreteWebSite(string name)
{
this.name = name;
}
public override void Use(User user)//实现Use方法
{
Console.WriteLine("网站分类:"+name+" 用户:"+user.Name);
//throw new NotImplementedException();
}
}
//网站工厂类
class WebSiteFactory
{
private Hashtable flyweights = new Hashtable();
//获得网站分类
public WebSite getWebSite(string key)
{
if (!flyweights.ContainsKey(key))
flyweights.Add(key, new ConcreteWebSite(key));
return ((WebSite)flyweights[key]);
}
//获得网站分类总数
public int getWebSiteCount()
{
return flyweights.Count;
}
}
}
//客户端
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace FlyWeightExample
{
class Program
{
static void Main(string[] args)
{
WebSiteFactory wsf = new WebSiteFactory();
WebSite ws1 = wsf.getWebSite("产品展示");
ws1.Use(new User("小菜"));
WebSite ws2 = wsf.getWebSite("产品展示");
ws2.Use(new User("大鸟"));
WebSite ws3 = wsf.getWebSite("产品展示");
ws3.Use(new User("娇娇"));
WebSite ws4 = wsf.getWebSite("博客");
ws4.Use(new User("老顽童"));
WebSite ws5 = wsf.getWebSite("博客");
ws5.Use(new User("南海鳄神"));
WebSite ws6 = wsf.getWebSite("博客");
ws6.Use(new User("桃谷六仙"));
Console.WriteLine("得到网站分类总数为:{0}",wsf.getWebSiteCount());
Console.Read();
}
}
}
运行结果:
