Serialization is the process of converting a data structure or object into a sequence of bits so that it can be stored in a file or memory buffer, or transmitted across a network connection link to be reconstructed later in the same or another computer environment.
Design an algorithm to serialize and deserialize a binary search tree. There is no restriction on how your serialization/deserialization algorithm should work. You just need to ensure that a binary search tree can be serialized to a string and this string can be deserialized to the original tree structure.
The encoded string should be as compact as possible.
Note: Do not use class member/global/static variables to store states. Your serialize and deserialize algorithms should be stateless.
/**
* Definition for a binary tree node.
* struct TreeNode {
* int val;
* TreeNode *left;
* TreeNode *right;
* TreeNode(int x) : val(x), left(NULL), right(NULL) {}
* };
*/
class Codec {
public:
// Encodes a tree to a single string.
string serialize(TreeNode* root) {
if(!root) return "";
string order;
inorderDFS(root, order);
cout<<order<<endl;
return order;
}
inline void inorderDFS(TreeNode* root, string& order) {
if(!root) return;
char buf[4];
memcpy(buf, &(root->val), sizeof(root->val));
for(int i=0; i<4; i++) order.push_back(buf[i]);
inorderDFS(root->left, order);
inorderDFS(root->right, order);
}
// Decodes your encoded data to tree.
TreeNode* deserialize(string data) {
int pos = 0;
return reconstruct(data, pos, INT_MIN, INT_MAX);
}
inline TreeNode* reconstruct(const string& buffer, int& pos, int minValue, int maxValue) {
if(pos>=buffer.size()) return NULL;
int val;
memcpy(&val, &buffer[pos], sizeof(int));
if(val<minValue || val> maxValue) return NULL;
TreeNode * root = new TreeNode(val);
pos += sizeof(int);
root->left = reconstruct(buffer, pos, minValue, val);
root->right = reconstruct(buffer, pos, val, maxValue);
return root;
}
};
// Your Codec object will be instantiated and called as such:
// Codec codec;
// codec.deserialize(codec.serialize(root));